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Posted: 19 Nov 2005, 23:16
by Gnomre
It's on FU now.
http://www.fileuniverse.com/?p=showitem&ID=1824
And yeah, GZ, if you have that problem just upload it through the FTP and leave me or zwzsg or Storm a message somewhere.
Posted: 20 Nov 2005, 03:20
by GrOuNd_ZeRo
Sure, thanks alot :)
This is a beta release so report any oddities, I know the top of the hills are not really worth anything besides wind farms and sneak attacks..
Posted: 21 Nov 2005, 12:06
by GrOuNd_ZeRo
12 downloads? COME ON GUYS....download it already

Posted: 21 Nov 2005, 12:27
by NOiZE
some how the minimap loads slow in TASclient, however i also hav this with some other maps..
and it crashes when it finishes loading.. i do see a glimpse of the black map though
EDIT
I opened your sd7, minimap dds is missing and a fs.txt is missing.
Posted: 21 Nov 2005, 22:44
by Forboding Angel
you have to include mini.dds? ARG, I'm such a noob.
Posted: 21 Nov 2005, 23:04
by hrmph
I get a similar problem... When the map loads it doesn't crash but the texturemap is 100% black. Very weird, only map this has ever happened to me on.
Posted: 22 Nov 2005, 06:14
by Maelstrom
since when do you have to include mini.dds? I never have, and the few maps I have made always work. The only crashing problems ive had with my maps have been solved by removing trees and geo's from my type map.
Posted: 22 Nov 2005, 10:55
by NOiZE
if u include the mini.dds the minimap in tasclient will load a lot quicker!
Posted: 22 Nov 2005, 11:00
by Maelstrom
Ah k. So its not required as such, just helpful. I will keep that in mind for maps in the future.
Posted: 22 Nov 2005, 13:49
by Doomweaver
I hope you can't reclaim those icebergs... Also, I like the night, but make it a little brighter. It's just annoying looking at a dark screen for several hours.
Posted: 22 Nov 2005, 17:23
by Weaver
Doomweaver wrote:I hope you can't reclaim those icebergs... Also, I like the night, but make it a little brighter. It's just annoying looking at a dark screen for several hours.
The 'bergs are reclaimable but I'm sure that will get fixed.
Posted: 26 Nov 2005, 04:18
by GrOuNd_ZeRo
-bump- download the updated version
NOW! 
Posted: 26 Nov 2005, 17:07
by Dragon45
For the love of go,d make the map brighter... my shitty LCD is dim enough as it is.
Posted: 26 Nov 2005, 18:20
by GrOuNd_ZeRo
Sorry Dragon, can't do that, but you can feel free and edit the SMD if you like
The low-light is something i'll have to keep.
Posted: 26 Nov 2005, 18:29
by NOiZE
When i choose the map in TASclient, the minimap loads really slow.
On the map:
- if you use OTA style metal distribution the metal should be visiable on the texture imo
- Also the wind value is way to high imo 25-30 !!!! could better be 5 - 25 or something
- The background blue is way to bright imo
Posted: 26 Nov 2005, 19:07
by GrOuNd_ZeRo
- if you use OTA style metal distribution the metal should be visiable on the texture imo
It does NOT use OTA style metal distribution!
- Also the wind value is way to high imo 25-30 !!!! could better be 5 - 25 or something
Yeah I agree there, but I figured Alaska would have very high winds during blizzards and such, too bad I have no snow to illustrate that.
- The background blue is way to bright imo
I disagree, if you look at pictures of snowy places at night it's suprisingly blue.
Posted: 26 Nov 2005, 19:29
by NOiZE
did u even look @ the metal map?

Posted: 26 Nov 2005, 19:52
by genblood
A map with real features .... COOL ...
I need to redue some of my maps with features now ...
Two thumbs up ....

nice map ...
Posted: 26 Nov 2005, 20:20
by Zoombie
You know what i think is cool about this map.
Atmospheric. THats something you dont see every day.
Posted: 27 Nov 2005, 11:59
by GrOuNd_ZeRo
NOiZE wrote:did u even look @ the metal map?
Oh that's what you meant, well everyone is always complaining about too much metal, I sure could have added blobs of metal all over the place and have large mex radius, but this seemed to fix the problem much easier, and I don't want no ugly ass OTA style metal patches on my map.