Page 2 of 2
Re: Stacraft 2 heightmaps (possible to export?)
Posted: 10 Nov 2011, 03:12
by luckywaldo7
There aren't many things to get with the 2D gameplay that basically means terrain is only 1 of 4 things: either a flat, a ramp, a cliff (impassable to most), or completely impassable.
And the designs are formulaic and redundant, at least all the official blizzard designs. Starting spot at an edge or corner with 1 ramp, natural outside ramp, and then maybe a decision for and easy third or a more lucrative high-yield third. Mirror 2 or 4 times, and some cliffs in between and some more expansions floating around elsewhere, and maybe add some more paths with destructible rocks. Congrats! You are a blizzard-class map designer.
Re: Stacraft 2 heightmaps (possible to export?)
Posted: 10 Nov 2011, 17:40
by KaiserJ
smoth: gundam maps are all very different, but the same in a sense that you've kept a scale and a theme and a style. if you painted one of my maps in world machine, it would probably play fine, but aesthetically it would look very out of place.
AF: i've always pictured blizzard devs as a large, dark warehouse of small children chained to looms with that second last diablo boss whipping them if they stop working
Re: Stacraft 2 heightmaps (possible to export?)
Posted: 10 Nov 2011, 20:49
by SirArtturi
Indeed luckywaldo.
That's what I said, the layouts ain't that 'well thought' but rather pretty simple.
They however are 'well thought' in the style they represent.
Re: Stacraft 2 heightmaps (possible to export?)
Posted: 10 Nov 2011, 22:20
by smoth
KaiserJ wrote:smoth: gundam maps are all very different, but the same in a sense that you've kept a scale and a theme and a style. if you painted one of my maps in world machine, it would probably play fine, but aesthetically it would look very out of place.
Why should your map look the same?
Re: Stacraft 2 heightmaps (possible to export?)
Posted: 11 Nov 2011, 10:09
by 1v0ry_k1ng
smoth be trollin
SC maps are utterly dull compared to spring maps- where are the superhigh Tabula penis mountains?
Re: Stacraft 2 heightmaps (possible to export?)
Posted: 11 Nov 2011, 12:03
by AF
1v0ry_k1ng wrote:smoth be trollin
SC maps are utterly dull compared to spring maps- where are the superhigh Tabula penis mountains?
I believe I found the answer:

Re: Stacraft 2 heightmaps (possible to export?)
Posted: 11 Nov 2011, 12:09
by SirArtturi
a Monday for Garfield?
Re: Stacraft 2 heightmaps (possible to export?)
Posted: 11 Nov 2011, 12:13
by knorke
haha that was too easy
---
Now I do not feel like going blabla too much over maps, that was done many times anyway.
But I think Spring games/maps often
fail to use the more advanced terrain system in ways that create fun, often it is frustrating.
---
KaiserJ:
ok, I will try this fancy bumpmap thing for the next map. It is still some time away though..and if I fail I will just send you the heightmap & texture? I had started to make some autotextures scripts and collecting free textures but that folder was one of the more obscure things I forgott to backup.

As for unittextures, those are pretty much beyond salvation so I just use what Spring's rendering can do with them.