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Re: custom Icon & Caption for your game
Posted: 03 Jul 2011, 15:08
by zwzsg
hoijui wrote:it does not have to be BMP, can be PNG too, for example.
it can also be 32bit (including transparency), if you like.
Sweet!
Indeed I can haz:

instead of:

Re: custom Icon & Caption for your game
Posted: 03 Jul 2011, 16:24
by smoth
z what sized image do you use as a base for your icon. I have a nicer looking head I would like to give you.
Re: custom Icon & Caption for your game
Posted: 03 Jul 2011, 16:48
by zwzsg
smoth wrote:I have a nicer looking head I would like to give you.

Re: custom Icon & Caption for your game
Posted: 05 Jul 2011, 05:32
by KingRaptor
At present, can these functions be called any earlier in the loading process than LuaRules?
Re: custom Icon & Caption for your game
Posted: 05 Jul 2011, 09:49
by hoijui
the C++ functions called by these Lua functions could be called much earlier, but that would need engine patching (for each game), or support for checking availability of hard-coded file-names for the image (and maybe text, though that makes less sense) and loading them from the file-system directly.
but i do not see this as a big problem. as long as the game is not yet loaded, it even makes sense to see only the spring logo and text there, as that is what it is (totally untouched by the game yet). i can also see the desire to have spring logo and text totally gone of course.
Re: custom Icon & Caption for your game
Posted: 05 Jul 2011, 15:17
by AF
hmmm a logo.png as a default then makes sense, I'd always thought about setting up Spring so it opened its window/went fullscreen a lot sooner and showed a spring logo but never gotten around to it...
Re: custom Icon & Caption for your game
Posted: 06 Jul 2011, 08:33
by MidKnight
zwzsg wrote:Ok, then I'll have to work with what I get instead of what I wish.

Cute! I say take the Spring logo out of it.