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Re: SPADS AutoHost beta release
Posted: 17 Jul 2012, 00:41
by bibim
danil_kalina wrote:What a mess

Thanks, Done
Too complex
I don't think it's too complex. The messages are easily understandable by players, which is the target of these messages, not programs

And it's useful: no need to have a forceStart poll with messages polluting console whereas the game has already started for example.
Re: SPADS AutoHost beta release
Posted: 17 Jul 2012, 20:47
by danil_kalina
You made a good work.
But your work for voting is overabundant.
From voting we need What, How many votes and the Result ( Accepted, Declined )
Re: SPADS AutoHost beta release
Posted: 17 Jul 2012, 22:29
by bibim
danil_kalina wrote:You made a good work.
But your work for voting is overabundant.
From voting we need What, How many votes and the Result ( Accepted, Declined )
Thanks for your opinion.