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Re: Balance System

Posted: 30 May 2011, 15:27
by Aero
As far as what Jaz said I agree, the point of open source gaming is to be honest and open with code so everyone can see and freely edit and contribute to the source code free of charge. While some changes implemented into the recent version of BA may be a bit radical and sudden, they're still quite playable and enjoyable. Maybe I'm just too naive and optimistic about gaming to care about balance changes (I'll always play BA, as I have for the past year and a half) and too broad of a player to provide a decent input (I play all sorts of team sizes, 2v2-8v8, FFA, 1v1) and likely still too young in BA to make any credible opinions, I'd still like to know what's happening to the game I love and play and be able to help better it for the general good as opposed to a certain group. Honestly, I'd still play 1v1 with BA 7.42. BA isn't about "learn one way of doing things and do it that way forever." Ba is war, and war is fluid, there is always another way of doing things.

TL;DR VERSION:

Do whatever you want to BA within reasonable limits, just tell me what's happening so I don't make a massive fighterscreen for my team and then have it raped by a samson push, and don't cry when change occurs, you don't think people like Douglas MacArthur (Famous American general for those of you not American of familiar with him) cried when jet engines were developed, do you?

Re: Balance System

Posted: 01 Jun 2011, 09:28
by Cheesecan
Hint: If you ever find yourself needing to write a "tl;dr version", delete what you originally wrote because it's crap.

Re: Balance System

Posted: 01 Jun 2011, 09:53
by Gota
Cheesecan wrote:Hint: If you ever find yourself needing to write a "tl;dr version", delete what you originally wrote because it's crap.
cheesecan i find your post a bit surprising after your remarks to Wombat.

Re: Balance System

Posted: 10 Jun 2011, 10:59
by Forboding Angel
Aero wrote:As far as what Jaz said I agree, the point of open source gaming is to be honest and open with code so everyone can see and freely edit and contribute to the source code free of charge.
hehe

because unitdefs constitute code.

Also, what cheesy said.

Re: Balance System

Posted: 10 Jun 2011, 19:46
by Neddie
Cheesecan wrote:Hint: If you ever find yourself needing to write a "tl;dr version", delete what you originally wrote because your target audience won't read it.

Re: Balance System

Posted: 10 Jun 2011, 20:27
by KaiserJ
beherith officially in charge of BA now; if someone wants something else, they are free to fork/rebalance/mutate/release whatever they want... after all, the balancing is done mostly by editing tdfs and mucking with upspring, any monkey can do it.

by picking a selection of players, you're going to end up with the exact same issue...
- people will be angry not to be in the selected group
- there is nothing to guarantee that people in the group will see eye-to-eye

you would need an overall boss to arbitrate everything, which brings us full circle to whether or not a selected group is necessary or not.

as with anything hobby-devwise... if you don't like something, present an alternative, and if people like it more, than that's what they are going to play.

also : don't ask the 8v8 "pro" anything. BA, as far as i know, was originally (and still is) balanced for "pro" 1v1 games. any different things that happen as a result in team games should NOT effect balance. an 8v8 "pro" is a pub scrub, pure and simple, because there are no clan/organized games of 8v8.

sorry if this comes across as overly negative i just don't see a point to it :/ maybe im missing something crucial

edit:
Did people tell Noize to create his own mode because the changes were too radical?
was his to begin with, and only his

double edit: lol @ people who don't read changelogs