Re: Balance System
Posted: 30 May 2011, 15:27
As far as what Jaz said I agree, the point of open source gaming is to be honest and open with code so everyone can see and freely edit and contribute to the source code free of charge. While some changes implemented into the recent version of BA may be a bit radical and sudden, they're still quite playable and enjoyable. Maybe I'm just too naive and optimistic about gaming to care about balance changes (I'll always play BA, as I have for the past year and a half) and too broad of a player to provide a decent input (I play all sorts of team sizes, 2v2-8v8, FFA, 1v1) and likely still too young in BA to make any credible opinions, I'd still like to know what's happening to the game I love and play and be able to help better it for the general good as opposed to a certain group. Honestly, I'd still play 1v1 with BA 7.42. BA isn't about "learn one way of doing things and do it that way forever." Ba is war, and war is fluid, there is always another way of doing things.
TL;DR VERSION:
Do whatever you want to BA within reasonable limits, just tell me what's happening so I don't make a massive fighterscreen for my team and then have it raped by a samson push, and don't cry when change occurs, you don't think people like Douglas MacArthur (Famous American general for those of you not American of familiar with him) cried when jet engines were developed, do you?
TL;DR VERSION:
Do whatever you want to BA within reasonable limits, just tell me what's happening so I don't make a massive fighterscreen for my team and then have it raped by a samson push, and don't cry when change occurs, you don't think people like Douglas MacArthur (Famous American general for those of you not American of familiar with him) cried when jet engines were developed, do you?