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Re: BA Chili Theme
Posted: 05 May 2011, 16:40
by smoth
Licho wrote:
Also chili texture rendering path needs coding afaik (jK can tell you how). Current rendering is very slow on ATI if you are not careful.
do tell., I have not heard of this. Is this a new discovery?
Licho wrote:Im looking forward to nicer skin, we would certainly stick it back to ZK if its nicer than this teal glass.
:/ I was under the impression you liked the glass and that is why it stayed.
Re: BA Chili Theme
Posted: 05 May 2011, 16:53
by Pxtl
I'd personally go with a dark glass for ZK - it seems to fit with the theme of the game better. The new elements combined with the old black colour-scheme would be nice.
Re: BA Chili Theme
Posted: 05 May 2011, 17:04
by Wombat
I dont like the GUI to be full opaque but Chili can we configured to any opacity you want.
i know, but there is a lot to learn from.
Is this a new discovery?
chili lags as fuck, especialy the zk one, nothing new :'
Re: BA Chili Theme
Posted: 05 May 2011, 17:31
by smoth
Womb, unitl you do more than hating on chili, I will keep ignoring you crap
Re: BA Chili Theme
Posted: 05 May 2011, 17:35
by Wombat
u sound as if my hate to chili could lag ATi users.
n1 !
Re: BA Chili Theme
Posted: 05 May 2011, 17:54
by Jazcash
very_bad_soldier wrote:Jaz, the logo would be used here:

32x32 pixels
and in the pause screen (159x159) and hopefully at other places too.
If the playerbase shifts to the BA Remake when all the models are done, I could fix up a new batch of loadscreens and if they have Lua support by then, it would make sense to apply the logo overlay to loadscreens that way, right?
Re: BA Chili Theme
Posted: 05 May 2011, 18:47
by smoth
Honestly that would be cool but we have no idea what lua load screen will be like. Is anyone currently working on it?
Re: BA Chili Theme
Posted: 05 May 2011, 18:51
by very_bad_soldier
Yeah Lua loadscreens would be great for various stuff. But I dont think we need them to integrate logos into loadscreens (while it would be still a nice way to do it IF we had lua'd loadscreens).
Re: BA Chili Theme
Posted: 05 May 2011, 19:17
by Jazcash
Would also be the possibility of adding tips to rotate or randomly display on each load.
Re: BA Chili Theme
Posted: 05 May 2011, 19:49
by FLOZi
smoth wrote:Honestly that would be cool but we have no idea what lua load screen will be like. Is anyone currently working on it?
Pretty sure jk is still working on it, but he's working on many other things too.
If only there were some kind of cloning or patterning technology...

Re: BA Chili Theme
Posted: 05 May 2011, 20:32
by SinbadEV
FLOZi wrote:smoth wrote:Honestly that would be cool but we have no idea what lua load screen will be like. Is anyone currently working on it?
Pretty sure jk is still working on it, but he's working on many other things too.
If only there were some kind of cloning or patterning technology...

I've voting for cloning... you get the CPU and the Consciousness in one step instead of having to first build a computer capable of the human brains complexity AND figuring out how to transfer the consciousness into it... not to mention biomass is much easier to obtain then electricity.
Re: BA Chili Theme
Posted: 06 May 2011, 09:18
by hoijui
hmm... maybe you just don't know, or i got it wrong but: i though that Lua load-screens are pretty much done in master (except practical bug testing of course).
Re: BA Chili Theme
Posted: 06 May 2011, 11:40
by Petah
Petah wrote:Wombat wrote:i hope u did not forget

wtf is that, its awesome
Can some one please implement a GUI like this!
Re: BA Chili Theme
Posted: 06 May 2011, 12:52
by jK
hoijui wrote:hmm... maybe you just don't know, or i got it wrong but: i though that Lua load-screens are pretty much done in master (except practical bug testing of course).
Nah, just the legwork is done (clean up of the loading progress).
Things need to get done: swizzle a bit of the initializer so all important data is available & the lua instance itself.
Re: BA Chili Theme
Posted: 14 May 2011, 19:26
by Hobo Joe
Wombat wrote:i hope u did not forget

I cry every time I see this
Re: BA Chili Theme
Posted: 14 May 2011, 20:46
by smoth
Hobo Joe wrote:I cry every time I see this
Then make it happen, you lot all bitch and moan MAKE IT HAPPEN! the source is there, someone else can shop up the images for your panels. GET R DONE.
people in this community so rarely take up the mantle and make thier wishes come true but instead wait on someone else to do it or bitch (wombat) when someone else does something and it isn't what they want.
I remember a while back, really maybe a year or less ago you guys would SHUN any efforts to do anything other than ICE.
SO the tools are there, the code is there you guys can make this happen!!
Re: BA Chili Theme
Posted: 15 May 2011, 01:20
by Hobo Joe
smoth wrote:Hobo Joe wrote:I cry every time I see this
Then make it happen, you lot all bitch and moan MAKE IT HAPPEN! the source is there, someone else can shop up the images for your panels. GET R DONE.
people in this community so rarely take up the mantle and make thier wishes come true but instead wait on someone else to do it or bitch (wombat) when someone else does something and it isn't what they want.
I remember a while back, really maybe a year or less ago you guys would SHUN any efforts to do anything other than ICE.
SO the tools are there, the code is there you guys can make this happen!!
I do not have the time, but thanks for labeling me as lazy and whiny. I was merely pointing out how depressing it is that the mod cremuss was working on died. None of that was a moan about the current BA UI being bad.
Re: BA Chili Theme
Posted: 15 May 2011, 03:39
by smoth
I am not saying you, I am saying you LOT.. as in all of the spring people NOT doing something. Surely you could spare 30 minutes every other day?
Re: BA Chili Theme
Posted: 15 May 2011, 03:41
by knorke
the tower defense.
where is it.
Re: BA Chili Theme
Posted: 15 May 2011, 16:30
by PicassoCT
Imagine a work-captcha. Instead of writing down two words, you have to paint a smiley-icon. Spring population would half.