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Re: Any recent advances to CEG?

Posted: 30 Mar 2011, 00:06
by SpikedHelmet
main problem with cegtrails is theres a gross limit to their use for example fire a cluster or ~50 cegtag missiles and there will be very noticable rendering stutter. yet you can fire 5,000,000 engine-smoketrail'd missiles and everything's fine.

Re: Any recent advances to CEG?

Posted: 30 Mar 2011, 00:11
by jK
knorke wrote:i think CEGs can probally look good but it would be easier to make good looking ones if it was possible to reload them ingame.
IIRC it is possible in master