Page 2 of 2

Re: Customizable commanders: implemented

Posted: 22 Mar 2011, 07:32
by Google_Frog
Forb that is the wrong version of the game. You need to use a Springie.

Re: Customizable commanders: implemented

Posted: 22 Mar 2011, 23:14
by Forboding Angel
It is? Well fuck. That was me loading up the latest zk sauce a day or so back. So I assume I need to grab it via rapid and do it via zklobby on an automagical host?

Re: Customizable commanders: implemented

Posted: 22 Mar 2011, 23:18
by Licho
Yes you need automagical host, host makes sure nobody cheats their commander/unlocks..

Re: Customizable commanders: implemented

Posted: 22 Mar 2011, 23:30
by luckywaldo7
Also you can pm springie something like "!spawn mod=zk:stable" and it will open up an autohost for you, if you don't want to start up zklobby.