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Re: MicronWars!

Posted: 14 Mar 2011, 16:47
by bobthedinosaur
more screen shots please


okay I played a bit.

Some opinion (just mine):
-give all the units about 1.5-2 times faster max velocity (they are so slow!)
-make build times much lower
-make a unit with a weapon buildable from the main base, even if it is a light unit.
-give the main base some kind of defense turrets, for anti rush
-models are sometimes strange, and some textures are down right ugly, but hey it is a start you can always redo them later.
-teching is nice, but the level to level jump doesn't seem to be consistent. It is either build 1 more of something you already have or million more. maybe make small tech buildings (for various tech levels) that have to be built nearby existing buildings (didnt the tech gadget have a build distance on some of those?).
-plan out some more game dynamics (defined unit types/ specific roles) to expand the game play
-some units like the scout buggy have aiming issues, where they wont attack at times (probably the angle to target?).

not a bad start. keep up the good work.

Re: MicronWars!

Posted: 14 Mar 2011, 19:27
by knorke
played one multiplayer game of MicronWars, heres replay:
http://replays.adune.nl/?3077
(at start i had some problems with spring thats why i dont do anything for first minute)

I agree with everything bobthedinosaur said.
At the moment gameplay is basically making mex everywhere and streams of units killing each other. Imo Kernel Panic has the same problem on big maps, there is just nothing to do but spam&replace lost mex. On small maps KP plays different though so maybe thats the case here too.
The radar tank its radar turns on the middle by me .
not the radar dish but the whole units turns "on its heels" when changing direction.

Re: MicronWars!

Posted: 14 Mar 2011, 20:21
by Razorblade
@Knorke you did play 0.001 not 0.002

Re: MicronWars!

Posted: 15 Mar 2011, 16:06
by Razorblade
A new model has been born :D

Re: MicronWars!

Posted: 15 Mar 2011, 18:16
by bobthedinosaur
looks better. Add some defense turrets. Like Image

Re: MicronWars!

Posted: 20 Mar 2011, 22:36
by Razorblade
Here is a new version to bite into .
added researchsystem and outposts to capture on the maps.
outposts are vital to get better tech.
http://springfiles.com/spring/games/micronwars-demo

Enjoy

Re: MicronWars!

Posted: 20 Mar 2011, 23:09
by knorke
he, awesome! good new models and a new nice gameplay mechanic.
Effects and sounds are good too. It is obviously not a finished game but I am impressed.

Though I think you overdid it with the tech unlocks, there are more unlocks than units :shock:
ie medium tank require armor+shell researched (dont remember exactly, just example)
Then it is basically the same as if you just did an "unlock medium tank" research. Maybe if the techs also improved unit stats a bit?
Like researching better armor will unlock more units but at some time also improve the units you already have.

If you set up target categories you can stop units from attacking the outputs. Even better would be to use Spring.SetUnitNeutral (unitID,true)
Or if you want enemy outposts to be destroyable use Spring.SetUnitNeutral (unitID,false) once a outpost is captured.

Re: MicronWars!

Posted: 30 Mar 2011, 21:14
by Razorblade
Here is verion 0.005.
added 3 ships.
removed 10 researches.
no unit attacks the outposts anymore.
Hopefully the gameplay is improved

http://springfiles.com/spring/games/micronwars-demo

ENJOY!!

Re: MicronWars!

Posted: 30 Mar 2011, 23:14
by PicassoCT
Played it today, nice game. Little like Z with territory controll through research posts.

Re: MicronWars!

Posted: 02 Apr 2011, 12:22
by Razorblade
i released v0.006

there is a new buildtruck model
a repairtruck (buildtruck cannot repair anymore)
and a suicide truck (don't need to explain that one :P )

http://springfiles.com/spring/games/micronwars-demo

ENJOY !!

Re: MicronWars!

Posted: 02 Apr 2011, 13:37
by Wombat
did i advertise kaisers legos here already ?

Re: MicronWars!

Posted: 03 Apr 2011, 15:53
by knorke
no need for lego, models are good.
could need more teamcolor though, they are a bit too grey for my like.

Re: MicronWars!

Posted: 11 Apr 2011, 18:58
by Razorblade
HERE WE GO!!

version 0.010 is up and out of demo mode.
RAI works with the mod.

http://springfiles.com/spring/games/micronwars

Re: MicronWars!

Posted: 22 Apr 2011, 12:58
by Razorblade
v0.013 is out and has some changes and fixes

read the desc on the site
http://springfiles.com/spring/games/micronwars

HAVE fun!!

hope changes are in a good way for playability

Re: MicronWars!

Posted: 22 Apr 2011, 15:51
by Erik
No idea why but it lags like hell when i play this game.
It says that map drawing uses about 99.8% of my CPU with this mod.

Re: MicronWars!

Posted: 22 Apr 2011, 15:53
by FLOZi
Erik wrote:No idea why but it lags like hell when i play this game.
It says that map drawing uses about 99.8% of my CPU with this mod.
Are you using the multithreaded executable? If so, don't.

Re: MicronWars!

Posted: 22 Apr 2011, 16:22
by Erik
Nope im using the normal one.

Re: MicronWars!

Posted: 25 Apr 2011, 23:34
by knorke
One flaw I saw in the games I played is that is too easy to win the "expand everywhere, factories on repeat, fight command, GO!" tactic.
Just look at the "active units graphs" of these 2 games:

Image

Image
(me=yellow in both)

But then I mainly only played vs Razorblade and/or Picasso and maybe they are just better modders then players ;)

I think in theory, good players would counter by killing the con trucks early on with jeeps but in practice I have not seen anybody do it.

So I think it would be interessting to see what balance is like in a match with two equally good* players.
*i only played ~10 games or so myself
So all the lol-pros might think "yeah, lame. some unbalanced crap, i wont play that. ill play when balance is done" but it does not work that way.

And the game really is nicely playable already, the models are decent, there are some new elements (capturing outposts) and there is lots of potential.

So if somebody wants to play, pm me in lobby or forum.

Re: MicronWars!

Posted: 26 Apr 2011, 01:29
by PicassoCT
Played this against razorblade, game was fascinating, rewarding long term strategy. Great job, razorblade. Will try to get this played on a LAN instead of CC Generals.



Image

Rough concept... approval.. disapproval. If you want better moar human stuff, you better contact wombat.

Re: MicronWars!

Posted: 29 Apr 2011, 23:05
by PicassoCT
Go or no Go?