Re: tier 1 unit guide
Posted: 05 Mar 2011, 18:35
the guide itself is decent and on the right track in many cases.
two hammer/thud will be hard to counter with a small number of peewees/aks simply because you need to micro against multiple turrets turning (micro time is a resource not all players can afford) and plasma tears small kbots apart.
maybe use storms/rockos for range, just remember hammer/thud get range advantage from hills.
remember you almost never have just *one* counter, the beauty of spring/ba unit diversity means you can often make up a new strategy to counter units - and you have many helpers like mines, rezbots, bladewings, stationary walls/defense, and mechanics like nano shielding, kiting, unit radius, turn radius/speed, terrain/gravity, AoE...
as for micro, control time is a resource just like metal/energy, except it depends on the player's ability. being comfortable/quick with the game and being able to pay attention increases possible micro time - but new players can't afford to spare the time anywhere near as much as experienced ones
don't disregard everyone due to their attitude (which proud players might tend to have), they are very right about mechanics.
I do think the guide could be improved by including unit combinations (slasher+leveler), build/resource costs (if you have enough metal to build anything, you aren't building enough of anything) and even multi-lab - if you do end up with a ton of metal or a spare core player, small groups of bladewings counter mostly anything but anti-air and commander laser, and transport+units can be effective. (janus are a t1 unit which can be nice to drop in a rear base because players often don't mass combat units or defense in their base unless they're messing around, though many units work well in that case)
as for cross-lab counters, I think they're valid as a good enough player can make the wrong lab type work on most maps.
some maps are good with both, and vehicle can be very deadly on some kbot maps with common kbot choices (vehicles vs storm for example)
the forum is a good place for peer review before hitting the wiki or a dedicated page if OP actually wants it
two hammer/thud will be hard to counter with a small number of peewees/aks simply because you need to micro against multiple turrets turning (micro time is a resource not all players can afford) and plasma tears small kbots apart.
maybe use storms/rockos for range, just remember hammer/thud get range advantage from hills.
remember you almost never have just *one* counter, the beauty of spring/ba unit diversity means you can often make up a new strategy to counter units - and you have many helpers like mines, rezbots, bladewings, stationary walls/defense, and mechanics like nano shielding, kiting, unit radius, turn radius/speed, terrain/gravity, AoE...
as for micro, control time is a resource just like metal/energy, except it depends on the player's ability. being comfortable/quick with the game and being able to pay attention increases possible micro time - but new players can't afford to spare the time anywhere near as much as experienced ones
don't disregard everyone due to their attitude (which proud players might tend to have), they are very right about mechanics.
I do think the guide could be improved by including unit combinations (slasher+leveler), build/resource costs (if you have enough metal to build anything, you aren't building enough of anything) and even multi-lab - if you do end up with a ton of metal or a spare core player, small groups of bladewings counter mostly anything but anti-air and commander laser, and transport+units can be effective. (janus are a t1 unit which can be nice to drop in a rear base because players often don't mass combat units or defense in their base unless they're messing around, though many units work well in that case)
as for cross-lab counters, I think they're valid as a good enough player can make the wrong lab type work on most maps.
some maps are good with both, and vehicle can be very deadly on some kbot maps with common kbot choices (vehicles vs storm for example)
the forum is a good place for peer review before hitting the wiki or a dedicated page if OP actually wants it