Re: Spring engine port to Nintendo DS
Posted: 28 Feb 2011, 17:20
Well, all i can say...
Good luck fitting the SpringRTS requirements:
CPU: 2000 MHz
GPU: 300 MHz (256 MB Geforce 6600 Series)
RAM: 1000 MB
Disk space: 2 000 000 kB (converted to kB for better comparison to DS)
To this:
CPU: 67 MHz
GPU: no GPU, using CPU for render!
RAM: 4 MB
Disk space: 256 kB (serial flash memory)
Good luck fitting the SpringRTS requirements:
CPU: 2000 MHz
GPU: 300 MHz (256 MB Geforce 6600 Series)
RAM: 1000 MB
Disk space: 2 000 000 kB (converted to kB for better comparison to DS)
To this:
CPU: 67 MHz
GPU: no GPU, using CPU for render!
RAM: 4 MB
Disk space: 256 kB (serial flash memory)