Re: Battletech: Legacy
Posted: 25 Feb 2011, 22:05
well, something you can do instead of an explosion when units die(which is very common in commercial projects) is dead animation...like the mech falling/collapsing to the ground as it shoots off sparks and smoke....but that takes alot of work, actually i think the main reason that people in spring(none ta projects) dont do death animations is becasue it is just too much work(it should also be noted that spring animation are mostly not very good).....an explosion to hide the switch of the unit and the corpse model is just so much easier
or you can even combine the two ideas, it can be 50/50 sometimes they explode and sometimes they just drop....or depending where they are hit and how hard.....
or you can even combine the two ideas, it can be 50/50 sometimes they explode and sometimes they just drop....or depending where they are hit and how hard.....