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Re: Gundam minimod
Posted: 22 Dec 2010, 18:03
by bobthedinosaur
Do it.

This was kind of what EoW was supposed to be like
Re: Gundam minimod
Posted: 23 Dec 2010, 08:25
by KDR_11k
smoth wrote:I don't like flags because you have to stay stationary and they are just naked targets.
Depends on the capture area around them. I'm not sure what you mean with naked targets though.
Also in Section 8 we had the control point dance, to hack a CP there's a fairly large computer that you have to be close to. Thanks to the sensors you could see enemies even through obstacles so when you are hacking/defusing the CP you can keep the computer between you and the enemy.
Re: Gundam minimod
Posted: 23 Dec 2010, 09:48
by smoth
the idea I wanted to go with was the flag would be a sort of spawner.
Re: Gundam minimod
Posted: 23 Dec 2010, 10:18
by Gota
maphas flags.flags can slowly build units/turrets in their range.
Turret overall number is limited based on the amount of captured flags;the more you capture the less is the max number of turrets you can make.
This means youll have some flags that are guarded by defences and some empty.
you can also allow a teleport building allowing units to teleport to a flag from another flag etc.
Re: Gundam minimod
Posted: 24 Dec 2010, 06:49
by bobthedinosaur
flags that allow for supporting AI units to dig in over time and build defenses?
Re: Gundam minimod
Posted: 24 Dec 2010, 07:07
by smoth
You are too preoccupied with "flags".
How is a flag different from a zone?
Re: Gundam minimod
Posted: 24 Dec 2010, 08:10
by bobthedinosaur
flags are more local perhaps? zones are a large area?
Re: Gundam minimod
Posted: 24 Dec 2010, 17:28
by Pxtl
Touch flag, instantly gain ownership of factory, including any WIP units. Factory can build mobile units or defenses.
It's been done. It was fun.
Re: Gundam minimod
Posted: 24 Dec 2010, 17:35
by smoth
do not want.
If I did it I would use zones which require conquering. I don't like the idea of a player just running out and touching a bunch of flags to win. Stupid imo and it is a fall back to LOL I QUE A BUNCH OF POINTS UP that comprises your beloved mex spots.
That is the rub, you guys are not selling the idea to me just to yourselves and who here is going to implement it. I don't think it'll be yan. furthermore the fact that yan wants to take art assets out of the core project tells me that he wants me to create a gundamrts2 not a gundam rts rule subset or game mode. I do not like the idea of just going and hitting a few points playing connect the dots. Unless I see some better argument consider this idea shot down.
Re: Gundam minimod
Posted: 24 Dec 2010, 19:01
by bobthedinosaur
You (non smoth) guys could always make a mod for GRTS.
Re: Gundam minimod
Posted: 24 Dec 2010, 19:08
by Gota
As expected this turned into another Smoth confrontation thread.
I didnt want to take art assest nor did it ever cross my mind to do anything related to Gundam.
It just seemed weird that first you imply you encourage moding and than you tell me i cant use your models..
Do you really think I'll create new gundam models with textures(when your high quality ones already exist) just to make a small minimod for your project?
Or if i do use your it means im trying to steal the project from you?
It was a suggestion.
If you do not think it will be a fun concept dont make it, end of story and have a nice day.
Re: Gundam minimod
Posted: 24 Dec 2010, 20:20
by smoth
Take it how you want yan but you do not need acess to the models to mod grts. Give me a real reason why you need acess to them beyond just cause.
It is not connfrontational for me to reject a proposal which may require weeks of work for me on top of what I already have to do.
You are asking me to commit to something I don't like don't get mad when I reject the prposal. Do not further irritate me by trying to brow beat me into implimenting what you want by vilifying me
Re: Gundam minimod
Posted: 24 Dec 2010, 20:51
by Gota
smoth wrote:bla bla bla bla
Re: Gundam minimod
Posted: 24 Dec 2010, 20:58
by smoth
Real mature
Re: Gundam minimod
Posted: 24 Dec 2010, 21:10
by BaNa
i like the idea, and brainstorming is fine. But honestly, do it if you like it, dont harass smoth to do it for you.
Re: Gundam minimod
Posted: 24 Dec 2010, 22:55
by KaiserJ
Pxtl wrote:
best game
Re: Gundam minimod
Posted: 25 Dec 2010, 15:38
by knorke
maybe bobs mod
http://springrts.com/phpbb/viewtopic.php?f=14&t=24280 is a better base mod if bob is okay with it.
Re: Gundam minimod
Posted: 25 Dec 2010, 17:04
by smoth
Yan does not want to do the work
Re: Gundam minimod
Posted: 26 Dec 2010, 17:15
by zwzsg
Gota, you miss the fine point about mutator:
Smoth does not want you to put his model files into your mod, but he's okay with you your mod linking to the models in his mod.
So you don't have to remodel, you can use Smoth's Gundam's models. However, don't copy the models, but use depend = { "GUNDAM1.26.sd7" }, in your modinfo.lua.
Re: Gundam minimod
Posted: 26 Dec 2010, 18:57
by bobthedinosaur
Yeah, you can even write new scripts and unit defs for them, you can just use them as a reference for the effects, 3d, and texture contents.