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Re: Static Friction 0.5

Posted: 03 Feb 2011, 11:07
by PTSnoop
Pxtl wrote:Get it into Rapid. Then you can release updates without forcing people to fetch the music again.
Sounds good. How would I do that? Who would I need to talk to?

Re: Static Friction 0.5

Posted: 03 Feb 2011, 16:10
by Forboding Angel
Talk to det[THE]threat in the lobby. He'll help ya get sorted out.

Re: Static Friction 0.5

Posted: 03 Feb 2011, 23:06
by CarRepairer
Or talk to [1uP]CarRepairer.

Re: Static Friction 0.5

Posted: 27 Feb 2011, 00:58
by PTSnoop
New release: 0.5.1 .

http://secretanonymous.com/featured/new ... tion-0-5-1
http://secretanonymous.com/files/MuStesting051sdz.php

New features:
- Fourth faction - Biomass. Made up entirely of immobile plants. Playable, but only just.
- First few sound effects.
- A few more units for the preexisting factions. Cube Support Base and Artillery, Kuvalus Aurochs. No more GC Hornet.
- AO buildplates.
- Probably a few other things that I've forgotten.

Sadly, still a 153Mb download. I really need to move the music files into a separate archive or something.

Re: Static Friction 0.5

Posted: 27 Feb 2011, 08:24
by CarRepairer
PTSnoop wrote:Sadly, still a 153Mb download. I really need to move the music files into a separate archive or something.
No you don't...
Pxtl wrote:Get it into Rapid. Then you can release updates without forcing people to fetch the music again.

127 meg download is fine *once* but not every time you update.

Re: Static Friction 0.5

Posted: 27 Feb 2011, 15:11
by PTSnoop
That too.

Having said that, as well as rapid I'm still planning on distributing a vanilla sdz by download, because that's the way I prefer to download spring games. And so it's still going to be worth my time writing some "if MuSmusic.sdz exists then play MuSmusic.sdz/music/whatever.ogg" code at some point.

The only reason there's no rapid download yet is because I'm only pretty rarely in lobby, and I've not seen det[THE]threat or [1uP]CarRepairer the times that I have been there. I'll start hovering around #moddev more often this week.

EDIT: staticfriction:stable and staticfriction:testing are now on rapid. Enjoy.

Re: Static Friction 0.5

Posted: 03 Mar 2011, 11:12
by hoijui
i recommend updating the first post when you do a new release, and have the download links and stuff there. only changelog should be in the new post.

Re: Static Friction 0.5.1

Posted: 05 Mar 2011, 15:29
by PTSnoop
Good idea. I've done that now.

Also: more screenshots.

Image

Image

Image

Image

Image

Image

Re: Static Friction 0.5.1

Posted: 05 Mar 2011, 17:03
by knorke
i like the biomass!

Re: Static Friction 0.5.1

Posted: 07 Mar 2011, 16:37
by 1v0ry_k1ng
this looker baller, I lover de assymetrical factions!

Re: Static Friction 0.5.1

Posted: 07 Mar 2011, 17:49
by Pxtl
Can't wait to try it... looks like the same problem CT had originally - the map doesn't match units at all. CT went back and made nice cel-shade-looking maps that converted CT from being easily the ugliest project on the Spring engine into being one of the neatest-looking ones.

Re: Static Friction 0.5.1

Posted: 08 Mar 2011, 17:19
by 1v0ry_k1ng
it looks fine with unit shadows & reflection enabled, just those screenshots seem to lack. considering how basic the art is (and basic art + released game = 9000x better than nice art and game never released, eg. smoths mythical tower defence, IW, lots and lots of other mods,)

Re: Static Friction 0.5.1

Posted: 08 Mar 2011, 17:30
by jeykey
this mod just looks great !

Re: Static Friction 0.5.2

Posted: 30 Jul 2011, 16:55
by PTSnoop
New release: 0.5.2 .

http://secretanonymous.com/content.php? ... 2-Released
http://secretanonymous.com/files/MuStesting052sdz.php

New features:
- More units. Cube Heavy Scout, Cruiser Base, Fire Cruiser, Spike Cruiser. GC Aphid. Kuvalus Cruiser Base, Laser Cruiser.
- A few Biomass bugfixes. Most notably, Biomass Burrow now working most of the time.
- Biomass now has buildpics. Still very tricky to work out how to use Biomass without someone telling you about the invisible creep radius, but at least now you're not guessing what you're building.
- Probably a few other changes that I didn't write down.

EDIT: Oh, and apparently all the screenshots on this thread are broken. I'll put some more up some time soon.