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Posted: 12 Oct 2005, 20:32
by SinbadEV
another good tagling could see the battle from any angle you choose, even take direct control of units... and it would be a shot of a missle fireing plane (rapier prrolly) soaring in and shooting something... also a montage of explosions with a tagling about deformable terrain... or something... push the differences, ya'know?

Posted: 12 Oct 2005, 21:03
by AF
we here are in a unique position that spring has tonnes of features most rts' dont have or only have a small number in comparison.

For example FPS mode on a unit, that puts spring in league with only a handful fo other RTS's, 4 camera modes? OTA compatability menaing a huge mod base already here? Regular updates? We could go on for a while but we can easily overwhelm new people with features so they think this game must eb amazing, which is enough to get them to try it.

However I suggestwe add the ability for spring to use CC and AOE style resourcing structures aswell as the Christaylor TA resource system, and create a mod based on it, as numerous people I've met sid they tried TA but they didnt like it, mainyl cus they werent used to the reosurcing system so they put it down after the first go. Though I say they be fools.

Posted: 12 Oct 2005, 22:26
by el_muchacho
Before trying to attract thousands of players, it would be interesting to know how many players at once can the server sustain without slowing down everything, i.e bandwidth and server load limitations.

I think 60 players at once is not too bad imho.

Posted: 13 Oct 2005, 01:30
by SwiftSpear
el_muchacho wrote:Before trying to attract thousands of players, it would be interesting to know how many players at once can the server sustain without slowing down everything, i.e bandwidth and server load limitations.

I think 60 players at once is not too bad imho.
The lobby client server? If it's anything like a standard IRC server it should be able to sustain alot more then 60 players at once.

Posted: 13 Oct 2005, 01:55
by FizWizz
Alantai Firestar wrote:...However I suggestwe add the ability for spring to use CC and AOE style resourcing structures aswell as the Christaylor TA resource system, and create a mod based on it, as numerous people I've met sid they tried TA but they didnt like it, mainyl cus they werent used to the reosurcing system so they put it down after the first go. Though I say they be fools.
oh man, I have a friend who loved TA, but didn't play Spring because the metal was weird. Heh, now that I'm used to Spring, I can't go back =).

Posted: 13 Oct 2005, 02:12
by SinbadEV
Man TA's Resourcing is ausome... though another really cool kind of resourcing is Black&White... people collect wood to a central store and then have to move this wood to a building that's getting built (or cut down more trees neer the build site) meanwhile other resources (prayer) is used to define the buildings and produce wood... not direcly convertable to a proper RTS but a novel concept...

Posted: 13 Oct 2005, 04:03
by Maelstrom
Totally off topic of the whole discussion, but oh well.

Ability to define resource names in mod files would be good. Then, you could make a basic AoE style resource collection system. eg:
Energy renamed to wood. You get 'wood' from 'chopping' (reclaming) down trees.
Metal renamed to food. You 'plant' farms on 'fertile' (metal rich) spots, to grow food.

The you could have the lvl2 farms, and Greenhouses to grow more trees. Unless you wanted a limited resource system like in AoE, so the trees run out eventually. But things like this would be handy.

On topic again, the general concensus appears to be that a video would be good, but a few improvments need to take place before it is feasable. So for now how bout we throw ideas around untill these improvments are made? Some one summarise them all into a big post, or into the wiki. Make for easier reference.

Posted: 13 Oct 2005, 06:06
by BadMan
Well, for whoever is doing the video, we should get some demos from our very own players. Maybe like 10 demos of intense sea battles, 10 of air, 10 of land and a special demo of just a krogoth war or something.

Then we shrink down our res to 800x600 or whatever and take some snipets of video there and we can compile it, edit it, add in logos, even an announcer like in UT to rile people up.

But anyway, I do have some good sea battles if you want the dem for the video. That way you don't have to do everything yourself. We can all pitch in because we love TA and we love Spring.

Posted: 13 Oct 2005, 06:35
by Zoombie
Any one else here seen the Earth 2160 into/promo? now THAT is one cool extended montoge.

Posted: 13 Oct 2005, 16:25
by SinbadEV
Another Good shot would be a pile of necros flash building a Krogoth...

Posted: 13 Oct 2005, 17:11
by Min3mat
if thats a joke its not funny

Posted: 13 Oct 2005, 18:05
by FizWizz
yes, I can imagine the ooh-ing and ahh-ing at that: "omg the bots are putting green stuff into the big bot, this game r0x0r!!!111" (although a few "lolwtf"s would probably be thrown in for good measure)
yeah.... not quite

Posted: 13 Oct 2005, 18:49
by SinbadEV
I mean you have to have some kind of nano-lathing being showed off somewhere in the vid... it might as well be a krog... let's wait for that high-poly uber-pretty one sinclair was making before showing it off...

Posted: 13 Oct 2005, 18:51
by Min3mat
flash production isn't fun OR tactical so don't include it, maybe include a line of a variety of plants spamming units guarded by a convee or something?

Posted: 13 Oct 2005, 22:12
by el_muchacho
SwiftSpear wrote:
el_muchacho wrote:Before trying to attract thousands of players, it would be interesting to know how many players at once can the server sustain without slowing down everything, i.e bandwidth and server load limitations.

I think 60 players at once is not too bad imho.
The lobby client server? If it's anything like a standard IRC server it should be able to sustain alot more then 60 players at once.
I just figured how stupid my concern was. :oops:

Posted: 14 Oct 2005, 01:28
by SwiftSpear
el_muchacho wrote:
SwiftSpear wrote:
el_muchacho wrote:Before trying to attract thousands of players, it would be interesting to know how many players at once can the server sustain without slowing down everything, i.e bandwidth and server load limitations.

I think 60 players at once is not too bad imho.
The lobby client server? If it's anything like a standard IRC server it should be able to sustain alot more then 60 players at once.
I just figured how stupid my concern was. :oops:
Nah, I don't know that, I just figured it probably was similar since most of the proticals it uses are the same. It could be totally different.

Posted: 14 Oct 2005, 04:08
by Kuroneko
The lobby server is nothing like irc. The client just looks like irc.

Anywho, why not try to recreate the TA intro movie? :)