Re: How do you animate your units?
Posted: 30 Sep 2010, 00:22
I am sure you don't really mean real inverse kinematics
A bone system would be very nice for animating organics though
Back on topic: I mainly pose my model in upspring and record the position of pieces, then use that for writing the script itself.

A bone system would be very nice for animating organics though

Back on topic: I mainly pose my model in upspring and record the position of pieces, then use that for writing the script itself.