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Re: How do you animate your units?

Posted: 30 Sep 2010, 00:22
by Coresair
I am sure you don't really mean real inverse kinematics :P

A bone system would be very nice for animating organics though :-)

Back on topic: I mainly pose my model in upspring and record the position of pieces, then use that for writing the script itself.

Re: How do you animate your units?

Posted: 30 Sep 2010, 01:58
by zwzsg
Coresair wrote:Back on topic: I mainly pose my model in upspring and record the position of pieces, then use that for writing the script itself.
Me too!

Re: How do you animate your units?

Posted: 30 Sep 2010, 06:05
by Hobo Joe
Beherith wrote: I think Ill try the blender export plugin. But blender is notoriously hard to use.
Hell of a lot better than upspring

Re: How do you animate your units?

Posted: 30 Sep 2010, 17:42
by CarRepairer

Re: How do you animate your units?

Posted: 01 Oct 2010, 19:43
by oksnoop2

That should go in a thread called:
How do you REanimate your units?


I use the trial and error method personally.