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Re: TA Spring

Posted: 19 Sep 2010, 18:05
by Jools
Nice one, but why would it be derivative based on x and not on t?

Yes the mods I know (xta, bota and ba maybe) do use the facility, but it doesn't have the same importance as it had in OTA.

Re: TA Spring

Posted: 19 Sep 2010, 18:58
by zwzsg
smoth wrote:It is an easy mod option to code. Does not need to be engine feature.
I can Spring.SetUnitAlwaysVisible but what about weapons and effects?

Re: TA Spring

Posted: 20 Sep 2010, 20:26
by Neddie
I've moved the topic to the relevant subforum. In future, do not post threads about specific topics knowingly in the incorrect section of the forum.

Re: (x)TA Spring

Posted: 21 Sep 2010, 14:36
by Jools
To be honest, I don't think it was posted knowingly wrong, and it's about the transition from OTA to spring, so it's not just about xta, although it seems xta was the most played mod back then.

But it's weird that the original post doesn't mention it's a quote from 2003 or so.

Re: TA Spring

Posted: 21 Sep 2010, 16:44
by BrainDamage
zwzsg wrote:
smoth wrote:It is an easy mod option to code. Does not need to be engine feature.
I can Spring.SetUnitAlwaysVisible but what about weapons and effects?
Spring.SendCommands({"cheat","globallos","cheat"})