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Re: Announcement: game end condition moved to Lua

Posted: 12 Dec 2011, 15:55
by SirMaverick
I think the problem is that you spawn the units when gadget:Initialize is called.

If your spawn gadget is loaded (=initialized) before the game-end gadget, it will never receive the UnitCreated events - it does not yet exist at that point.

Try spawning your units at GameStart(), GamePreload() or via Update() after all gadgets are loaded.