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Re: The Cursed 0.20 (test)
Posted: 26 Sep 2010, 22:18
by knorke
imperial cons can repair (when right clicked on units) but have no repair button and r (default for repair in spring) is remapped to repeat.
some buildpics show no text/tooltip in factory, ie sniper and the 3 last vehicles.
Re: The Cursed 0.21
Posted: 04 Oct 2010, 19:59
by azaremoth
An updated version is avaiable!
Get it here:
http://azaremoth.supremedesign.org/data/cursed_021.sdz or see first post.
Re: The Cursed 0.21
Posted: 04 Oct 2010, 22:08
by manolo_
looks promising, does TC have an AH now (havent been on since some time)
Re: The Cursed 0.21
Posted: 05 Oct 2010, 18:49
by azaremoth
There is an autohost for quite a long time - you just need to go and play (and find some people for it).

Re: The Cursed 0.22
Posted: 21 Oct 2010, 21:06
by azaremoth
There is a new updated version available. Get it while it is hot.
Changes 0.21 => 0.22
- made damage system more consistent
- new resurrection rules: only "organic" units can be resurrected; undead units will be resurrected as before, but marines will turn into skeletons
- added missing scaffold for the imperial Powerplant
- fixed missing burrow buttons for skeletons
Re: The Cursed 0.23
Posted: 06 Nov 2010, 20:57
by azaremoth
An updated version is online. The chicken/survival mode is included now. Go play around with it - If the waves are too hard or to easy - please tell me.

There will be some sort of queen in the next release.
Major changes 0.22 => 0.23
- added experimental chicken mode
- added transporting widget (useful for bunkers and transports)
- fixed some upkeep-values (energy consumption) for imperial units
Re: The Cursed 0.231
Posted: 09 Nov 2010, 23:53
by azaremoth
New little bug-fixing update:
Major changes 0.23 => 0.231
- fixed several things related to the survival mode
- added the imperials for the survival mode
Re: The Cursed 0.231
Posted: 10 Nov 2010, 01:13
by Satirik
tried with shard and aai and spring crashed every time after the count down, tried me against a survivor ai and i won instantly, tried me vs null ai and i got a luaui crash after 1min
yeah no infolog.txt im too lazy tonight if you want them i'll post them later but i think it will probably crash for every one else
and i am using the latest version of everything
Re: The Cursed 0.231
Posted: 10 Nov 2010, 19:10
by azaremoth
That sounds grave... I`ll be happy to get a look into your infolog...
Re: The Cursed 0.231
Posted: 14 Nov 2010, 05:57
by knorke
how do you disable survial mode?
wanted to play multiplayer 1v1 and after 2 minutes a bunch of gaiea units killed us both.
Re: The Cursed 0.231
Posted: 14 Nov 2010, 21:38
by azaremoth
I fear that is a bug - I am working on it.

Re: The Cursed 0.232
Posted: 15 Nov 2010, 20:24
by azaremoth
New fixed update. Get it while it is hot. There should be no survival-mode units be spawned in normal games. Moreover CarRepairer updated the ChiliUI components.
Major changes 0.231 => 0.232
- fixed survival mode: enemies don't spawn anymore in AI and human games
- updated ChiliUI
Re: The Cursed 0.233
Posted: 17 Nov 2010, 23:10
by azaremoth
There is some more bug fixing.
Major changes 0.232 => 0.233
- updated some LUPS stuff (that putatively caused a crash)
Re: The Cursed 0.232
Posted: 20 Nov 2010, 00:23
by Wombat
azaremoth wrote:- updated ChiliUI
fukKKkkKKkK, chiliui makes my pc burn
Re: The Cursed 0.232
Posted: 20 Nov 2010, 01:17
by smoth
Wombat wrote:azaremoth wrote:- updated ChiliUI
fukKKkkKKkK, chiliui makes my pc burn
Your pc must be ash. Cursed has had chilli for some time now.
Re: The Cursed 0.233
Posted: 20 Nov 2010, 01:45
by liamdawe
Any gameplay videos lying around?
Re: The Cursed 0.233
Posted: 25 Nov 2010, 19:03
by Wombat
i know, but after last spring release it lags me horribly
Re: The Cursed 0.234
Posted: 08 Dec 2010, 23:51
by azaremoth
Here is another bug-fixing and balacing update. I am also working gameplay/unit guide and a video - but this stuff will take some time.
Major changes 0.233 => 0.234
- fixed some LUPS stuff that I broke last update
- fixed some balancing issues (imperial advanced metal extractor was eating too much energy, cursed defenders do more damage vs. air units, ...)
- fixed the imperial transport
- changed the weapons of the bomber units
Re: The Cursed 0.234
Posted: 09 Dec 2010, 00:30
by Neddie
Is The Cursed on IndieDB?
Re: The Cursed 0.234
Posted: 09 Dec 2010, 02:47
by smoth
I don't think so and it should be damniT!