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Re: Balanced Annihilation - why do I lose to the AI?

Posted: 15 Jan 2011, 03:07
by Aether_0001
Keep in mind that you should go vehicles on flat maps, and kbots on hilly parts always rapes vechs so long as they are on high ground. Also keep in mind that KAI cheats, which means that harassing to kill mex won't really cripple it. Pretty much the best strategy is to send assault quickly and powerfully, and make sure you're doing real hard damage vs the enemy, as in killing labs and cons, not just their army. If you can't outmicro the KAI, which is usually acceptable, attack/hold your ground on land while focusing on a strategic move ie t2, air, nuke, bertha, etc to attack in a different way, which the enemy probably won't be ready for.

Re: Balanced Annihilation - why do I lose to the AI?

Posted: 15 Jan 2011, 23:17
by Wombat
invisible post by Aether D:\

Re: Balanced Annihilation - why do I lose to the AI?

Posted: 16 Jan 2011, 16:34
by Aether_0001
Wombat wrote:invisible post by Aether D:\
Yeah, strange. I'm sure I made a post. Anyway I was just going to note that KAI cheats, so early game harassing on mexes doesn't really work. You just want to hold your ground and focus on strategic moves, rather than trying to overwhelm KAI in middle/late game (cause since KAI cheats, it's probably not going to work)

Re: Balanced Annihilation - why do I lose to the AI?

Posted: 17 Jan 2011, 08:08
by tacho
KAI begans to attack only when it collects a horde of units that surely suppress defence line at selected direction. I.e. it can not attack early.

That horde can be divert by only one unit and will running after it along the entire map...

The second thing is that KAI try to capture all metal deposits, but because ardouring of "hordes" can not defend it or defend its constructors...

Patrolling metal deposits by fast units can give a trouble to KAI...

"232" is stronger, because it spams by jeffies in very early period and searching a "holes" in defence...

PS I have a question to community:

what is more cost effective: nanoturrets or cons vehicle (lvl1)? (oblivious fact that n/t not move an can not start to build independently)

Re: Balanced Annihilation - why do I lose to the AI?

Posted: 17 Jan 2011, 11:08
by Wombat
@ cons vs nanos - 2 cons =almost= 1 nano. cons give e (2 are extra solar), they can move but build slower (tiny bit less buildpower and they need to open and move their arm). conclusion - start with 2 cons guarding lab, when u got resource start nanos

Re: Balanced Annihilation - why do I lose to the AI?

Posted: 18 Jan 2011, 21:10
by MidKnight
Just saying, it's E323AI, written by the user named Error323.

Re: Balanced Annihilation - why do I lose to the AI?

Posted: 18 Jan 2011, 23:44
by hoijui
though that by now, slogic may well have written more of it (time wise) then Error323!