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Re: Idea:A WYSIWYG for spring.

Posted: 03 Sep 2010, 02:17
by zwzsg
Super Mario wrote:That's not the point.... The point is that to set up a battle via gui then save it for future testing,
Gundam sandbox + my save system.

Re: Idea:A WYSIWYG for spring.

Posted: 03 Sep 2010, 02:21
by Super Mario
zwzsg wrote:
Super Mario wrote:That's not the point.... The point is that to set up a battle via gui then save it for future testing,
Gundam sandbox + my save system.
You know, the word gundam tell me something that's only for gundam. Besides the editor that i have in mind go though the saves files and determens if each save file passes or fails the balance test (determen by user)

Re: Idea:A WYSIWYG for spring.

Posted: 03 Sep 2010, 02:35
by zwzsg
You know, the word gundam tell me something that's only for gundam.
Ask Smoth to be sure, but I doubt it's forbidden to reuse the code for sandbox mode and feature placer in other mods.
Besides the editor that i have in mind go though the saves files and determens if each save file passes or fails the balance test (determen by user)
You know saves have been officially delegated to mods?

Besides the editor that i have in mind
It's always easy to be better in imagination.

Re: Idea:A WYSIWYG for spring.

Posted: 03 Sep 2010, 17:05
by KDR_11k
Adding and modifying stuff at runtime isn't always easy, some stuff requires some extensive work by the engine to actually get into the game (e.g. moveclasses).