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Re: sketches, concept art
Posted: 13 Aug 2010, 17:11
by CarRepairer
Your brother should design a robot called
THE WARNERATOR. It will
warn people of things they need to be aware of.
HUMAN, PLEASE HOLD ON TO THE RAILING. DO NOT CLAIM LATER THAT YOU WERE NOT WARNED.
HUMAN, DO NOT ENTER THE SWIMMING POOL WITHIN ONE HOUR OF CONSUMING HUMAN FOOD. THE WARNERATOR DOES NOT FOOL AROUND.
Beware the Warnerator.
Re: sketches, concept art
Posted: 14 Aug 2010, 00:00
by SanadaUjiosan
Got to say, I hate that username for him. A blight on our family name.
Re: sketches, concept art
Posted: 27 Nov 2010, 15:44
by FireStorm_
Is this still current?
Wombat you still do small modelling commissions within the community?
(Or perhaps other people? maybe also other disciplines? mainly just wondering...)
Re: sketches, concept art
Posted: 27 Nov 2010, 16:00
by Wombat
wut ? no, but im still looking for some concept or sketches tho. looks like fgts dont want to share

Re: sketches, concept art
Posted: 27 Nov 2010, 17:56
by FireStorm_
I just had fun with making some sketches of my latest model idea.
Maybe you can be bothered to bring a Alien Caterpillar Race in to existence.
large image
(Also: I still suck a bit at sketching, but i'm always looking to train these skills and i'd like to try and make concept sketches for the community to help visualise an idea if someone needs something like that.)
Re: sketches, concept art
Posted: 27 Nov 2010, 23:19
by Wombat
frikkin lolz haha. but i see one problem, wanted to do something similar but i resigned coz of lack of meshdeform and overall problems with animating. how do u imagine urself their movement ?
Re: sketches, concept art
Posted: 28 Nov 2010, 01:07
by PicassoCT
U usually do it with morph_animation, but in spring, morph_animation does you- in other words, LUA it.
Re: sketches, concept art
Posted: 28 Nov 2010, 01:45
by FireStorm_
My own models use different styles to mask possible ugly effects caused by these limitations.
Most important, my models aren't really textured, in the sense that I'd make an comprehensive UV-map and draw texture. I just keep seams to a minimum and basicly assign colours to surfaces.
an old example (unit has only 6 colours)
result ingame
This way, for instance, the clipping of an arm into a torso looks not bad at all to me. Sometimes models movements are simple enough to avoid clipping altogether.
Another example to mask this joint if I thought it to be to ugly otherwise, is to dress it with some sort of shoulder pad or armour.
I must admit, it might be considered hackish and sometimes it might pose little more of a challenge having to consider these kind of things while modelling.
But I think cutting up a finished model to suit it for Spring, isn't that much more work then rigging a model with an internal skeleton.
As for a caterpillar like model, I imagine some same coloured blobs representing bodysegments, wiggling back and forth while it walks.
And the tail segment wiggling from side to side i guess.
If needed i could make a relative detailed drawing of this.
If al fails, the need for tiny legs might arise, but i think they can slither while moving as well. If you make something, decide yourself. No fun without artistic freedom, i think. For now I'm going to try to get some sleep.