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Re: Kernel Panic Logo Title
Posted: 07 Aug 2010, 22:18
by Jazcash
Also, just so you know, I'm not actually whoring the idea of me making a logo for KP. Would be helpful if somebody else could have a crack at making one too. I'm just trying to get a logo sorted for the Spring Network site.
Oh and Zwzsg, would be useful if you posted your logos on a background other than black so I can tell if the fill colour is black or just transparent.
Re: Kernel Panic Logo Title
Posted: 07 Aug 2010, 22:29
by AF
The answer to which is this question:
Given that vector graphics where drawn by electron tubes on old arcade games, where would one buy a cathode ray tube producing black light on a black background??
Re: Kernel Panic Logo Title
Posted: 07 Aug 2010, 22:55
by Wombat
Jazcash wrote:Zwszg.
OHLAWDFAIL
Re: Kernel Panic Logo Title
Posted: 07 Aug 2010, 22:55
by Jazcash
zwswzwswswszwwszwszg
Re: Kernel Panic Logo Title
Posted: 07 Aug 2010, 23:35
by zwzsg
Jazcash wrote:Oh and Zwzsg, would be useful if you posted your logos on a background other than black so I can tell if the fill colour is black or just transparent.
Here:
My logo title image, with transparency, put in situation.
Re: Kernel Panic Logo Title
Posted: 08 Aug 2010, 06:02
by Pxtl
Well, to be fair KP does have a lot of pixellated effects... but in general, yeah.
Think Vectrex, not NES.
Vectrex title-screens:
Re: Kernel Panic Logo Title
Posted: 10 Aug 2010, 19:30
by CarRepairer
KaiserJ wrote:
Nice mullet, Mario!
Re: Kernel Panic Logo Title
Posted: 16 Aug 2010, 14:57
by La-er
I just wanted to say that I (boirunner) created the original logo, and I can't remember what typeface I used. I agree that a logo should look vectory, not pixely. Also, nice job, everyone. I really loved Peets oscilloscope version :D
Re: Kernel Panic Logo Title
Posted: 16 Aug 2010, 16:15
by Peet
Finally my blood and sweat and toil are appreciated.
Re: Kernel Panic Logo Title
Posted: 19 Aug 2010, 05:19
by zwzsg
Peet wrote:I hand-wrote a
wav file to do this, I hope you like your new logo.
To render it ingame, I would just need a .wav to analog signal converter widget, and an oscilloscope widget. Any Lua coder around got that?
In other news, I added some bevel to my logo:
Re: Kernel Panic Logo Title
Posted: 19 Aug 2010, 17:11
by Jazcash
I experimented some more:
Re: Kernel Panic Logo Title
Posted: 19 Aug 2010, 17:28
by oksnoop2
I like the ones on the right.
Re: Kernel Panic Logo Title
Posted: 19 Aug 2010, 17:31
by Licho
I like left bottom, but im biased because i like teal color.
Re: Kernel Panic Logo Title
Posted: 19 Aug 2010, 17:32
by KaiserJ
i like them all but would have to pick top-right as my favourite
Re: Kernel Panic Logo Title
Posted: 20 Aug 2010, 02:59
by luckywaldo7
I like the teal one too, makes me think of Tron.
Re: Kernel Panic Logo Title
Posted: 20 Aug 2010, 04:47
by BrainDamage
zwzsg wrote:Peet wrote:I hand-wrote a
wav file to do this, I hope you like your new logo.
To render it ingame, I would just need a .wav to analog signal converter widget, and an oscilloscope widget. Any Lua coder around got that?
warning: untested and written at 4 AM
Code: Select all
local glBeginEnd = gl.BeginEnd
local glColor = gl.Color
local glLineWidth = gl.LineWidth
local glVertex = gl.Vertex
local glRect = gl.Rect
local GL_LINES = GL.LINES
-- remember to repositionate everything using gl.Translate where you want before calling this code!
local horizontalDivisions = 10 -- 10 main divisions
local verticalDivisions = 8 -- 8 main divisions
local cellSideSize = 10 -- division size, in pixel ( you should use a number divisible by 5, for subdivisions! )
local horizontalSize = horizontalDivisions * cellSideSize
local verticalSize = verticalDivisions * cellSideSize
local oscopeBackground = glCreateList( function()
glColor(0.5, 1.0, 0.5, 0.3)
glLineWidth(1.0)
glRect( 0, 0, horizontalSize, verticalSize ) -- draw faint green background
glColor(0.0, 0.5, 0.0, 0.5) --darker grid
glLineWidth(0.8)
local horCount = 0
while( horCount < (horizontalDivisions+1) ) do -- draw vertical lines
glBeginEnd(GL_LINES, function()
glVertex( horCount*cellSideSize, 0)
glVertex( horCount*cellSideSize, verticalSize)
end)
horCount = horCount +1
end
local verCount = 0
while( verCount < (verticalDivisions +1) ) do -- draw horizontal lines
glBeginEnd(GL_LINES, function()
glVertex( 0, verCount*cellSideSize)
glVertex( horizontalSize, verCount*cellSideSize)
end)
verCount = verCount +1
end
end)
local horizontalScale = 1
local verticalScale = 1
local centerPosition = verticalDivisions/2 * cellSideSize
local verticalGain = verticalScale*cellSideSize*verticalDivisions/2
local wavestream = { 0.1, 0.5, -0.3, 0.33 } -- index = sample index, content = value normalized between +-1
local kplogo = glCreateList( function()
glColor(0.9, 1.0, 0.9, 1.0) -- bright line marks
glLineWidth(1.5)
--glSmoothing() --perhaps enable smoothing?
local previousValue = 0
for x,y in ipairs(wavestream) do
local currentPos = (x*horizontalScale) % (horizontalSize)
local previousPos = ((x-1)*horizontalScale) % (horizontalSize)
if previousPos ~= (horizontalSize-1) then -- don't draw the line connecting end to begin
glBeginEnd(GL_LINES, function()
glVertex(previousPos, centerPosition + previousValue*verticalGain) -- draw a segment connecting to the previous sample
glVertex(currentPos, centerPosition + y*verticalGain)
end)
end
previousValue = y
end
end)
Re: Kernel Panic Logo Title
Posted: 21 Aug 2010, 02:11
by Gouken
luckywaldo7 wrote:I like the teal one too.
me three
Re: Kernel Panic Logo Title
Posted: 13 Nov 2010, 01:05
by Tim Blokdijk
Re: Kernel Panic Logo Title
Posted: 13 Nov 2010, 01:28
by FireStorm_
I like it a lot. Thought of possible ways for improvement but the longer i look at it the more i think it needs nothing else. Simple but not boring.
Re: Kernel Panic Logo Title
Posted: 13 Nov 2010, 01:42
by thesleepless
Tim Blokdijk wrote:
Feedback?
It hurts my eyes if I look it at for more than a few seconds... but i love it!