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Posted: 11 Oct 2005, 13:33
by Torrasque
NOiZE wrote:Also i'm considering to increase the LOS by 25% how do you guys feel about that?
I feel it good. But watch that gaat or other defencive structure don't have a to big los.

Posted: 11 Oct 2005, 16:57
by FizWizz
cool. If you've noticed, the ships have absurdly small LOS. Can you look into changing unit maxslope limits to better handle Spring's maps as well?

Posted: 11 Oct 2005, 17:00
by NOiZE
FizWizz wrote:Can you look into changing unit maxslope limits to better handle Spring's maps as well?
i changed it so most kbots can get up steeper hills

Posted: 11 Oct 2005, 17:06
by FizWizz
NOiZE wrote:
FizWizz wrote:Can you look into changing unit maxslope limits to better handle Spring's maps as well?
i changed it so most kbots can get up steeper hills
I'm all grins, can't wait to try it out.

Posted: 12 Oct 2005, 09:50
by NOiZE
Also atm Dragoneyes are cloaked but not stealthed so they are no easy seen @ the radar, in the original TA this wasn't a issue, how should we deal with them now?

Leave them how they are.
Make them stealth and make the cloak cost higher?
Make them stealth and make the decloaking radius bigger?
other ideas?

Posted: 12 Oct 2005, 16:18
by Dwarden
Gunships seems to be extremely powerfull ...

L2 AA defence structures and L2 AA vehicles and stealth fighters need some re-balancing to harden (more HP and maybe some increase in range and damage) ...

Posted: 14 Oct 2005, 00:12
by Isaactoo
The neutron mines don't seem to paralyze...although it's kinda fun to send units flying without recieving initial damage.

Posted: 14 Oct 2005, 15:59
by NOiZE
Isaactoo wrote:The neutron mines don't seem to paralyze...although it's kinda fun to send units flying without recieving initial damage.
They are supposed to kill ARM units, which they do..


For next release i need some screenshots, so if any has some nice shots laying around post them :D