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Re: [Request] Widget that can display a texture when unit select
Posted: 11 Jun 2010, 04:30
by Forboding Angel
Re: [Request] Widget that can display a texture when unit select
Posted: 11 Jun 2010, 05:12
by AF
Viewing that video you made I wonder if perhaps instead one should take the hexagons and space them evenly over the map and draw them individually so that selecting multiple energy structures doesn't end up with a hodge podge overlap of 2 or more textures that aren't perfectly aligned
Re: [Request] Widget that can display a texture when unit select
Posted: 11 Jun 2010, 05:55
by Forboding Angel
I can't think of a reason why you would want to select an energy structure in evo. Other mods maybe. Keep in mind this is able to be used on anything, any building, etc.
Re: [Request] Widget that can display a texture when unit select
Posted: 11 Jun 2010, 11:23
by AF
I mean for example showing existing energy radiii while placing an extra radius would end up with overlap.
Re: [Request] Widget that can display a texture when unit select
Posted: 11 Jun 2010, 11:34
by zwzsg
Hopefully it could be done with just snapping and being careful with hexagons size, in such a way that on overlapping disks, hexagons precisely match.