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Re: Convert absurd buildtime values into seconds
Posted: 24 May 2010, 08:11
by CarRepairer
SirMaverick wrote:luckywaldo7 wrote:Really, engine feature requests should be limited to game/widget/ai/etc developers, and feature requests from players should be directed to them.
Hiding requests from players behind game devs might be a too big gatekeeper. Not all requests might be useful for a mod, but maybe for the engine in general. I think a discussion that is not bound to a mod is the best way.
Slice it any way you want, all of Trademark's requests have always been to change the default UI of Spring to suit BA.
TradeMark wrote:I would be happy if it calculated the seconds by using the current builder. Like my commander is trying to build kbot lab, i want to know how long it takes.
Go post in the BA subforum.
Re: Convert absurd buildtime values into seconds
Posted: 24 May 2010, 15:40
by TradeMark
Google_Frog wrote:Trademark's request would just add another default UI thing that most games have to disable.
it doesnt add anything, it will show buildtime with absurd number inside brackets, but the seconds at the left side of the brackets, like 5.35s (242364)
i dont see any problem, everyone who makes UI's just replaces everything by widget.
CarRepairer wrote:Go post in the BA subforum.
This is engine bug, not mod related bug. And i dont want to use LuaUI.
Re: Convert absurd buildtime values into seconds
Posted: 24 May 2010, 16:58
by CarRepairer
TradeMark wrote:This is engine bug
Quoted for falsity.
Re: Convert absurd buildtime values into seconds
Posted: 24 May 2010, 18:15
by SirMaverick
TradeMark wrote:CarRepairer wrote:Go post in the BA subforum.
This is engine bug, not mod related bug.
Tooltip shows some units stats. I'm not aware what's the bug there.
If it's a bug, you posted in the wrong forum.
Re: Convert absurd buildtime values into seconds
Posted: 24 May 2010, 21:55
by TradeMark
don't do that --aegis
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 03:33
by Google_Frog
By your logic I could say that displaying cost as (Metal Cost) + (Energy Cost)/30 in tooltip is an engine bug as it is entirely specific to one game with a certain MM efficiency.
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 04:38
by JohannesH
Google_Frog wrote:By your logic I could say that displaying cost as (Metal Cost) + (Energy Cost)/30 in tooltip is an engine bug as it is entirely specific to one game with a certain MM efficiency.
Well that does make a lot of sense, when it's not useful for anything even in games with that certain MM efficiency
when if it was just m cost for example, that would be usefull in knowing how much you get when reclaiming
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 11:46
by KDR_11k
Cost is used as the default value for mass and power, could be handy to know.
For build times I could see adding a "will take this unit this long to build" display (after all you aren't going to see the default tooltip on custom economies so if the default build order tooltip is visible it likely uses the default build logic), calculating assists and such is complicated and should be left to widgets, never mind that assists aren't terribly clear to the engine anyway (SWIW units can assist as far as the engine knows but the gadgets in place prevent it, it's only allowed so ANY unit can finish a construction without the restrictions that apply to the engine tags) and predicting how many nanos will be available is a silly job (maybe they're currently busy with something that'll be done in a few seconds? Maybe something more important pops up?), especially once you try adding mobile units on patrol.
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 12:27
by TradeMark
okay, if you dont want to implement this, then add workertime number next to build time?
then i can use my calculator and know how many seconds it takes
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 12:30
by knorke
for all mods buildtime displayed as "50" (seconds) instead of "2551" is better. The current numbers displayed are just something inside the engine, for the user it should be human readable. Just like it shows playernames instead of player ids or "Commander" instead of "arm_com"
Even if it does not take into account assisting builders. After all, the current system does not care about them either, nor about ressource stalling.
For builders building buildings (wat?) it would be nice if there was something like this:
1 con selected, hover over buildpic: tooltip shows 30 sec
2 cons selected, hover over buildpic:tooltip shows 15 sec
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 13:04
by TradeMark
knorke wrote:it would be nice if there was something like this:
1 con selected, hover over buildpic: tooltip shows 30 sec
2 cons selected, hover over buildpic:tooltip shows 15 sec
+1
in default UI ofc.
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 17:52
by CarRepairer
TradeMark wrote:in default UI ofc.
-1
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 18:23
by TradeMark
why?
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 19:38
by Pxtl
CarRepairer wrote:
Slice it any way you want, all of Trademark's requests have always been to change the default UI of Spring to suit BA.
Not true. Sometimes he wants the gameplay options of spring to suit his version of BA. It's not just the UI.
Nice to know I'm not the only one who has to rejigger the "cost" back into metal-cost in my head when playing CA.
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 20:38
by TradeMark
shut up, i dont play only BA.
this topic has nothing to do with BA.
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 20:50
by Jazcash
TradeMark wrote:shut up, i dont play only BA.
this topic has nothing to do with BA.
This topic has everything to do with BA.
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 21:12
by TradeMark
are you saying that default UI is only in BA? and only BA has buildtime and workertime set to the units? yeah right...
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 23:37
by CarRepairer
At the next dev minutes...
TradeMark's buildtimes
Tobi: MULTITHREAD AND SHADOWMAPS IS NOT IMPORTANT NOW WE MUST CHANGE SOME STUPID BUILD NUMBERS FOR TRAEDMARK HE DOES NOT LIKE LUAUI OK
Kloot: I AGREE
hoijui: ME TOO
Tobi: AND ME ALSO
Re: Convert absurd buildtime values into seconds
Posted: 25 May 2010, 23:55
by bobthedinosaur
Your issues are pretty much based off of TA derivatives, so...
Re: Convert absurd buildtime values into seconds
Posted: 26 May 2010, 01:08
by TradeMark
every mod has buildtime/workertime, its not just TA derivates