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Re: Leave = Resign
Posted: 08 May 2010, 03:19
by Google_Frog
This should not be engine side. I believe there are enough gadget callouts in the newest spring to enabled game devs to set any game end condition.
Re: Leave = Resign
Posted: 08 May 2010, 06:48
by SirMaverick
Google_Frog wrote:This should not be engine side. I believe there are enough gadget callouts in the newest spring to enabled game devs to set any game end condition.
A mod cannot delcare "end of game". End of game depends only on status of players (exception for endless game mode).
A mod cannot change status of (disconnected) players: you can't force spectator status/resign the team. This would trigger game end. You can kill all units with lua but that's an ugly hack (ca does this atm).
Re: Leave = Resign
Posted: 08 May 2010, 12:19
by Petah
If there are no active players on the opposite teams, type !win to finish the game.
Re: Leave = Resign
Posted: 28 May 2010, 14:13
by TradeMark
Would be best to make widget for this, so anyone can enable it, i dont presonally like the game to quit automatically, sometimes i want to mess with the enemy units even if he disconnected...
perhaps we just need some big message if the last player disconnected? like some popup you have to click OK. i remember continuing playing after last player quitted without noticing it... it was team game tho. and its fucking annoying you cant really notice it any better
Re: Leave = Resign
Posted: 28 May 2010, 18:19
by SirMaverick
TradeMark wrote:Would be best to make widget for this, so anyone can enable it, i dont presonally like the game to quit automatically, sometimes i want to mess with the enemy units even if he disconnected...
I suggested to make it an option, so you can setup the game (before game start) like you want. Would not work as widget.
Re: Leave = Resign
Posted: 28 May 2010, 19:16
by JohannesH
Should that be possible when the enemy resigns as well then...