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Re: Halo reach beta livestreaming
Posted: 04 May 2010, 18:25
by Sausage
Otherside wrote:FPS on a console ROFL PMSL LMAO
that is all
/thread
Halo reach pwnz btw
Re: Halo reach beta livestreaming
Posted: 04 May 2010, 18:27
by knorke
Putting halo on PC would be a crappy decision in terms of money imo
errr there already is halo for PC.

Re: Halo reach beta livestreaming
Posted: 04 May 2010, 18:30
by Sausage
knorke wrote:Putting halo on PC would be a crappy decision in terms of money imo
errr there already is halo for PC.

I think dats halo 1 + 2 and as that other dood said, 3 years after xbox release so no harm dun there
Re: Halo reach beta livestreaming
Posted: 04 May 2010, 18:36
by d-gun
Gota wrote:What is so amazing about this game?What are it's best features?seems like a standard FPS.
I watched some guy play live for 15 minuts,seems like UT to me.
Its a fun game to play.
Re: Halo reach beta livestreaming
Posted: 05 May 2010, 11:12
by Gota
aegis wrote:you kidding? ut doesn't have innovative deployables and super realistic weapon limits and
Weapon limits?
Re: Halo reach beta livestreaming
Posted: 05 May 2010, 11:15
by Das Bruce
You're a genetic monstrosity of a space marine from the future bolted into the most advanced power armour availabe and only able to carry two weapons at once.
Re: Halo reach beta livestreaming
Posted: 05 May 2010, 14:31
by luckywaldo7
The killer Halo 2/3 feature for me was 16-player lan.
Playing with people over the internet is fun, esp if you got voice chat, but it just doesn't compare to nerding it up with friends irl.
Re: Halo reach beta livestreaming
Posted: 05 May 2010, 15:47
by KaiserJ
played some splitscreen of the beta last night; lots of fun!
for anyone wondering... its a bit like TFC meets halo; pick a class... there is the jetpack guy and then three other less OP classes for humans, and then for the aliens you can pick rolling guy or "omg i shot you and you didnt die" guy
the new game mode is "steal the flags"... flags spawn all over the map; the objective is to ignore them and shoot the enemies. another new feature is "blueberry nades dont always stick"
and of course, returning are our old friends "assassination from the front" and "mom isnt home so im dropping the n-bomb on the mic" and "oh i dont like this gamemode so i'll just leave, its only beta"
so basically its pretty awesome
Re: Halo reach beta livestreaming
Posted: 05 May 2010, 17:13
by 1v0ry_k1ng
I played splitscreen for a few hours last night and was pretty unimpressed with the multiplayer. swordbase is a horrible map; the class system dosn't really work (on the beta maps jetpack class completely dominates due to the large the multi-story nature of the levels; the stalker invisiblity is really visible and the invinsiblity class very situational). Halo 3 gameplay feels a great deal smoother than Reach, although of course reach is only a beta. standard nades have been buffed loads, which makes close teamwork much less useful since nades tend to just own everyone. beatdown is less effective now which makes the combat much more oreintated around ranged combat than previously- not a flaw, just different gameplay.
Having said that, the new weapons feel awesome, the graphics are much nicer, and the SWAT game-mode is cool (the new flag gamemode sucks though imo).
Re: Halo reach beta livestreaming
Posted: 05 May 2010, 18:40
by Jazcash
Yeh didn't live up to my expectations. The weapons kinda suck compared to older Halos, recticle enlargement thingy sucks, special power thingies make it stoopids. Just guys flying around in air or people who just cloak and camp. Then there's the OP nades and a general slow feeling to the whole game ...
There's not even custom games so I'm forced to sit around in the darn lobby most the time just waiting for a game.
Re: Halo reach beta livestreaming
Posted: 05 May 2010, 21:55
by KaiserJ
to build on that jaz; i felt the biggest shortcoming of halo 3 was the fact that there was no support for custom playlists... you've gotta invite people in to play your map, you can't just host it and expect them to arrive
which, IMO, is lame, because the map editor was actually pretty cool
you dudes don't like the stockpile mode tho? i liked it a lot, maybe its just opinion (i also like crazy king, which people seem to dislike by and large)
edit : sword thinger map... i kinda like it, it reminds me of the G5 building from perfect dark... but at the same time, it looks like something from 1995, and is poorly balanced in terms of every class being useful... either way the outdoors one is way more fun
Re: Halo reach beta livestreaming
Posted: 06 May 2010, 02:32
by luckywaldo7
Gah
The golden triangle of guns/melee/nades worked brilliantly in halo 3 imho, I am disappoint to hear that they are screwing it up.
Re: Halo reach beta livestreaming
Posted: 06 May 2010, 05:02
by 1v0ry_k1ng
Yeah, few more hours ingame, I am pretty much hatin right now
playing it just makes me miss halo 3
Re: Halo reach beta livestreaming
Posted: 06 May 2010, 08:29
by Jazcash
1v0ry_k1ng wrote:
playing it just makes me miss halo 3
Tbh they just went downhill from Halo 2. Halo 2 was perfect in the fact it felt so smooth and weapons did what they were supposed to... Glitches and Superjumps were fun but I guess they did ruin the balance a lot
I just hate games that strive towards realism. The reason I play a game is to get away from realism so I can throw myself into a fun world of pwnage. Halo 3 wasn't all that bad when I got used to it, but then ODST was just a failure. I can just see Reach becoming another glowstick which attracts all the newbs because there's pretty colours and jetpacks.
Re: Halo reach beta livestreaming
Posted: 06 May 2010, 12:04
by Machete234
Sausage wrote:Machete234 wrote:
ur post :

That from a guy that probably plays FPS games on a console.
How many layers of irony are that?
Re: Halo reach beta livestreaming
Posted: 06 May 2010, 16:20
by Tribulex
Console games sucks because I dont have a console. Also console fps = lol keyboard and mouse are the best way of controlling.
But i like haloz. Too bad there arent any recent versions for pc, just the old ones that I didnt really like as much.
Re: Halo reach beta livestreaming
Posted: 06 May 2010, 16:26
by Das Bruce
Did anyone else bother trying Halo2 for PC?
You hear a lot about shitty console to pc ports but this was embarrasingly bad, I played Halo2 on the xbox and consider it a fairly mediocre fps but this was just a joke.
Re: Halo reach beta livestreaming
Posted: 06 May 2010, 16:37
by 1v0ry_k1ng
Jazcash wrote:1v0ry_k1ng wrote:
playing it just makes me miss halo 3
Tbh they just went downhill from Halo 2. Halo 2 was perfect in the fact it felt so smooth and weapons did what they were supposed to... Glitches and Superjumps were fun but I guess they did ruin the balance a lot
I just hate games that strive towards realism. The reason I play a game is to get away from realism so I can throw myself into a fun world of pwnage. Halo 3 wasn't all that bad when I got used to it, but then ODST was just a failure. I can just see Reach becoming another glowstick which attracts all the newbs because there's pretty colours and jetpacks.
I preffer Halo 3 to Halo 2, but then I played 3 before I tried out 2
Re: Halo reach beta livestreaming
Posted: 06 May 2010, 17:42
by Jazcash
Das Bruce wrote:Did anyone else bother trying Halo2 for PC?
You hear a lot about shitty console to pc ports but this was embarrasingly bad, I played Halo2 on the xbox and consider it a fairly mediocre fps but this was just a joke.
When you consider Halo 2's release date and compare it to a few similar games of its time then it's considered one of the FPS games of its time. It got like the best game of the year awards 2 or 3 years running ...
Re: Halo reach beta livestreaming
Posted: 07 May 2010, 03:17
by Das Bruce
Jazcash wrote:When you consider Halo 2's release date and compare it to a few similar games of its time then it's considered one of the FPS games of its time. It got like the best game of the year awards 2 or 3 years running ...
They can consider it what they like, I didn't enjoy it compared to contempories like HL2, Doom3 or even Farcry.
The point was more about the technical work done for converting it to the PC, an objective measure, rather than the fun of the game, a subjective measure.