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Re: New missile movement type.

Posted: 08 May 2010, 13:21
by Kloot
Argh wrote:
Missiles don't care about SetProjectileVelocity
No. Only Piece projectiles were affected by that change.
False.
KDR_11k wrote: Missiles don't care about SetProjectileVelocity.
Missiles (and starbusts) recalculate their own speed every frame.

Re: New missile movement type.

Posted: 08 May 2010, 13:22
by ==Troy==
Kloot wrote:
Argh wrote:
Missiles don't care about SetProjectileVelocity
No. Only Piece projectiles were affected by that change.
False.
KDR_11k wrote: Missiles don't care about SetProjectileVelocity.
Missiles (and starbusts) recalculate their own speed every frame.

Does that mean that my request can already be done without engine support?

Re: New missile movement type.

Posted: 08 May 2010, 13:34
by Kloot

Re: New missile movement type.

Posted: 08 May 2010, 17:25
by KDR_11k
Kloot wrote:Missiles (and starbusts) recalculate their own speed every frame.
Maybe they should be adjusted so when a SetProjectileVelocity call is done on them they adjust their calculation parameters for it?

Re: New missile movement type.

Posted: 14 May 2010, 11:25
by thedude
I dunno if I got it right but here is what I was thinking about:
The plane builds a unit (missile) which is selfdestructable. So when the unit (missile) is build it would move a little along the y-axes and then move to the target and selfdestruct when reached the target. :roll: