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Re: Expanding dgun range
Posted: 23 Apr 2010, 18:17
by JohannesH
Every player comdropping and dgunning each others lab... Sounds like an optimal way to play to you?
Re: Expanding dgun range
Posted: 23 Apr 2010, 19:09
by Sucky_Lord
I believe this would offer the team comdropping the best chances of winning
Re: Expanding dgun range
Posted: 24 Apr 2010, 00:57
by luckywaldo7
Well, your options seem to be:
1. Stop playing overcrowded games
2. Comdrop yourself literally every game until many people agree with you
3. Stop playing a mod that allows such cheese
Re: Expanding dgun range
Posted: 24 Apr 2010, 21:02
by Sausage
luckywaldo7 wrote:Well, your options seem to be:
1. Stop playing overcrowded games
2. Comdrop yourself literally every game until many people agree with you
3. Stop playing a mod that allows such cheese
You forgot: learn to counter it
and
forget about it because it's not that big of a deal
Re: Expanding dgun range
Posted: 06 May 2010, 20:57
by Hackfresser
i think this is less a problem of l2p, but more of a badly balanced paper-scissors-stone issue.
lets say i build proper defences against a com drop. i get a little aa, all done.
my opponent on the other hand doesnt do it. if i am in the southern front spot at dsd, he will get to the middle metal spots earlier then me, build an llt earlier, and we end up in an early game situation where it is 7 metal spots vs 5 metal spots. it is VERY hard to win this without outside assistence.
to sum up:
com drop beats no aa
no aa beats aa
aa beats com drop
ofc this is actually more complicated since the com drop is carried out by a third player. but still you get the idea. not defending against a com drop is a viable gamble.
BUT having a gamble with such a huge impact on the game in the second minute is too much imo. trading a sizable advantage in maybe 3 games against a def-loss in the fourth is just no fun.
getting beaten in the com-race to the middle metal spots because your opponent took that gamble is no fun either.
Re: Expanding dgun range
Posted: 06 May 2010, 21:01
by JohannesH
In your example its totally a case of learning to play as a team...
Re: Expanding dgun range
Posted: 06 May 2010, 23:48
by Sausage
I can't even remember the last time someone tried to com-drop my base but I got com dropped earlier and it is so simple to deal with:
http://replays.adune.nl/?2473
Re: Expanding dgun range
Posted: 07 May 2010, 00:05
by Sucky_Lord
I specced that game, the person comdroping had absolutely no idea what they were doing
Re: Expanding dgun range
Posted: 07 May 2010, 14:28
by Sausage
Sucky_Lord wrote:I specced that game, the person comdroping had absolutely no idea what they were doing
huh? he obviously did know what he was doing, he just dropped into my base and started dgunning.. thats wat a comdrop is isnt it. Then he gets raped by flash and I saved all my cons and rebuilt in seconds and his friend tried to drop in and got shot down by my aa giving me an extra 2.5k metal.
I'm just trying to prove my point that comdrops usually fail and are ez to defend and recover from