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Re: Height Map

Posted: 30 Apr 2010, 04:04
by oksnoop2
Uhh i think i did something horribly wrong..sigh i guess large images do not equal nicer textures...

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Re: Height Map

Posted: 01 May 2010, 17:25
by hunterw
yeah those particular textures aren't seamlessly tiled is the problem.

that makes them not really textures per se if you ask me.

use bryce, wiced, or carrara

Re: Height Map

Posted: 01 May 2010, 22:10
by oksnoop2
I am by no means being sarcastic. I just don't know, do any of the programs have the one click ease of SME. If not which one at least which one is the easiest to learn/use.

Re: Height Map

Posted: 02 May 2010, 19:45
by Beherith
Wiced and carrara both have almost 1 click ease. L3DT has 1 click ease.
Tutorials for all three are available in the resources section of this subforum.

Re: Height Map

Posted: 02 May 2010, 19:59
by KaiserJ
yeah; those textures aren't tiling properly, that be ye olde problem there.


http://www.blendernation.com/openfrag-g ... e-library/
this is a great texture library; and aside from things i've downloaded from cgtextures and some others, i think you'll be able to find something you like in there.

my suggestions for getting a nice texture out of springmapedit...

- use as many layers in the script as you need; don't oversimplify
- for each layer, pick two textures... one that will be a "base color" like a dark mud or something like that that goes into your script, the other being a "highlight color", maybe some lighter mud or possibly grass...
- after the script is applied, for each level take your second texture and scrub it around over the first, in order to remove the look of tiling

you can look at "forgotten crossing" for example... i went a bit nuts with the texture scrubbing and added a wee bit too much contrast, but it's a good example of what im on about.

(otherwise its all good m8, heightmap looks fairly fun to play!)

Re: Height Map

Posted: 04 May 2010, 09:47
by Beherith
Upload the heightmap in full resolution, preferably png, and ill make a quick texture.

Re: Height Map

Posted: 05 May 2010, 03:02
by oksnoop2

Re: Height Map

Posted: 05 May 2010, 08:36
by Beherith
What size is the map in spring?

Re: Height Map

Posted: 05 May 2010, 19:48
by oksnoop2
32x32

Re: Height Map

Posted: 06 May 2010, 10:45
by Beherith

Re: Height Map

Posted: 08 May 2010, 02:43
by JohannesH
Whats your exact method of doing cliff texturess like that btw?

Re: Height Map

Posted: 08 May 2010, 03:49
by Beherith
I use simple displacement on heightmap with high frequency advanced perlin.
Then hit render in carrara.

Re: Height Map

Posted: 08 May 2010, 20:27
by Forboding Angel
I <3 l3dt for making my heightmaps, and then I sploodge all over carerra when it starts rendering.

<3