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Re: Help me texture the PN
Posted: 22 Apr 2010, 04:51
by oksnoop2
well wait i did not read that right, Let me read up on IRC really fast.
Re: Help me texture the PN
Posted: 22 Apr 2010, 04:52
by oksnoop2
i'll make an msn account really fast.
Re: Help me texture the PN
Posted: 22 Apr 2010, 04:56
by bobthedinosaur
Do you want any existing models? i have a metric fuck ton, and i can set them to what ever copy rights you want. I am that swell of a guy, although they may not match up with the current game style.
Re: Help me texture the PN
Posted: 22 Apr 2010, 05:02
by oksnoop2
Sorry bob not at this time, Although my spreadsheet is half empty i actually really enjoy modeling units. Just not texturing... so if want to be a really really really swell guy you could texture a thing or two for me. Or not either way it's cool.
Re: Help me texture the PN
Posted: 22 Apr 2010, 05:05
by ultrasonicsite
http://pidgin.im/ <---To make handling your accounts simpler.
You can have all your accounts on one program, though do note that you won't have webcam support. But IRC is built in.
Re: Help me texture the PN
Posted: 22 Apr 2010, 05:11
by oksnoop2
check your messages for my msn username
Re: Help me texture the PN
Posted: 22 Apr 2010, 05:14
by nightcold
one more thing....is there a faster way to texture other than doing one surface at a time...god this is gana take forever......any free/better alternatives 2 paint????
Re: Help me texture the PN
Posted: 22 Apr 2010, 05:16
by SanadaUjiosan
GIMP is the popular free/open source choice.
Re: Help me texture the PN
Posted: 22 Apr 2010, 06:25
by oksnoop2
night i sent you a pm
Re: Texturing a unit will get you into a play test!
Posted: 26 Apr 2010, 01:15
by ultrasonicsite
Got dibs on the Jammer in
Code: Select all
\PN\Copy of PN\Tech1SeaCon\Defense\NS Medium Jammer
Re: Texturing a unit will get you into a play test!
Posted: 26 Apr 2010, 20:35
by ultrasonicsite
Calling dibs on the air factory in:
Code: Select all
\PN\Copy of PN\FieldCommander\Factory\AirPlant
and by proxy the scout in:
Code: Select all
\PN\Copy of PN\Tech1Plants\Air Plant\Scout
Re: Texturing a unit will get you into a play test!
Posted: 27 Apr 2010, 20:51
by KaiserJ
hmm, progress! i'm tempted to help as i'm impressed by your hustle, but i have too much stuff on my plate ATM for spring and otherwise
i realize my earlier post was totally off the mark btw
maybe i can help in a small amount; would you like me to give unwrapping / texturing one model a go with max & fireworks, and see if you can glean something from it? unwrapping especially i feel goes a lot faster with max; i've looked at the wings interface and it seems a lot more difficult and time consuming, but that's just opinion i guess
one other thing... dude... 2048x2048 is flippin' huge. it'll work certainly, but i think you could get by with a lot smaller sizes... no sense in using more memory than you need to (i did this too with some of my earlier models for spring... now i'm using 256x256 for most individual units)
*edit*
pick a unit for me, so i can be in the playtest plx
Re: Texturing a unit will get you into a play test!
Posted: 28 Apr 2010, 02:37
by oksnoop2
First off much gratitude for ultra's efforts, he is greatly expediting the cause. *Thumbs Up*
And KaiserJ
Code: Select all
Copy of PN\Tech1Plants\Air Plant\Scorpion Gunship
one other thing... dude... 2048x2048 is flippin' huge.
that's not the whole work flow posted. i honestly did not expect people to do more than that. I intend to edit that post shortly to cut down on the confusion. but since you pointed it out. Later down the workflow the targa get's resized to 512x512. I really suggest just taking a few minutes to stare at the units in the screenshots to get a feel for how they are supposed to look. There's absolutely nothing fancy about them, just flat colors, with lines outlining the panels. See screenshots thread.
Re: Texturing a unit will get you into a play test!
Posted: 11 May 2010, 05:39
by oksnoop2
Re: Texturing a unit will get you into a play test!
Posted: 12 May 2010, 21:42
by KaiserJ
hmm could i have that as an obj or a 3ds? make it a bit easier on me

Re: Texturing a unit will get you into a play test!
Posted: 13 May 2010, 23:46
by oksnoop2
sure, just tell which model(s) you want and i'll export it
Re: Texturing a unit will get you into a play test!
Posted: 17 May 2010, 22:12
by oksnoop2
Re: Texturing a unit will get you into a play test!
Posted: 18 May 2010, 21:45
by knorke
If this skill level


is ok for you I would like to texture a unit.
Maybe I can try to do a little better. But not much.
Re: Texturing a unit will get you into a play test!
Posted: 18 May 2010, 22:28
by oksnoop2
That is above and beyond, just take a good look at the screen shots and if you want to know what swatches to use feel free to ask. Also please call dibs here on what unit you want to texture to avoid double textures.
Re: Texturing a unit will get you into a play test!
Posted: 18 May 2010, 23:25
by knorke
ok, i will mess around with the vehicle con then.
this one: Tech1Plants\Vehicle Plant\Construction Vehicle\ConstructionVehicle.wings