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Re: Input for next xta version (non-balance issues)

Posted: 28 May 2010, 07:44
by knorke
ok so somebody was working on a better ui but that is still long to come so how about some small changes that are easy to do. The buildmenu could be better sorted.
for example commanders buildmenu:
Image :arrow: Image
It makes no sense for the T1 labs to be at top, then comes some water stuff, then come the T2 labs.

there are holes are because i was too lazy to see what is on the other sides. But I think they would not be so bad, maybe its possible to add a "empty unit" in there? Or some other less hackish way :roll:
Main idea is, factories should be grouped, as should eco stuff or defense.

Even better, if there is no water on the map, remove the water buildings from the buildmenu! :shock:

Re: Input for next xta version (non-balance issues)

Posted: 28 May 2010, 10:46
by FaerieWithBoots
or use keybinds ;-)

Re: Input for next xta version (non-balance issues)

Posted: 29 May 2010, 12:54
by raaar
agree with reordering of build menu stuff by type (Plant, metal, energy, defenses).

Ca has yellow "construction" borders on factory build pictures. That also helps.

Re: Input for next xta version (non-balance issues)

Posted: 31 May 2010, 11:18
by Spawn_Retard
FaerieWithBoots wrote:or use keybinds ;-)
not an option for people who dont use them.


Clicking more brings up your game.

Re: Input for next xta version (non-balance issues)

Posted: 01 Jun 2010, 06:08
by 1v0ry_k1ng
fixing the build menus is easy but time consuming and repetetive

Re: Input for next xta version (non-balance issues)

Posted: 02 Jun 2010, 15:46
by knorke
I think it still needs to be done because even if a super-lua UI should be finished, the order would still be wrong.

Re: Input for next xta version (non-balance issues)

Posted: 02 Jun 2010, 22:10
by Spawn_Retard
i think for sea buildings, the underwater mex should be on the first page. Thats what fucks me the most.

Re: Input for next xta version (non-balance issues)

Posted: 03 Jun 2010, 13:01
by Jools
Yes, but it's also a problem with the pictures, under water energy storage and floating metal maker look very similar.

Re: Input for next xta version (non-balance issues)

Posted: 08 Jun 2010, 02:35
by Jools
One more thing: would it be possible to increase the slope tolerance of the Commander. He is presently ridiculously intolerant for slopes, and I think that has never really been the intention of the modmakers.