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Re: Normal Mapping

Posted: 07 Apr 2010, 07:30
by Beherith
Can we please have engine supported normal mapping? Its been around since 2000 anyway, and probably here to stay. I highly dislike having to screw around with customunitshaders, and then features cant get normal maps if that is used :(

Re: Normal Mapping

Posted: 07 Apr 2010, 09:29
by Master-Athmos
Beherith wrote:[...]
+1

Re: Normal Mapping

Posted: 07 Apr 2010, 17:47
by Forboding Angel
Master-Athmos wrote:
Beherith wrote:[...]
+1
+2

Re: Normal Mapping

Posted: 08 Apr 2010, 22:24
by Guessmyname
Argh wrote:Spring supports LODs. Nobody uses them, because of the time-cost in terms of executing multiple models, and the dubious performance advantages, not because we don't have them.
I'd use them. I always thought no-one bothered with the things because there wasn't much point considering the polycount on most TA models can be counted on your fingers anyway.