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Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 25 Mar 2010, 07:57
by manolo_
it looks cool, but ur gui is pretty ugly (sorry)
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 26 Mar 2010, 14:52
by Babax
manolo_ wrote:it looks cool, but ur gui is pretty ugly (sorry)
GUI is fully-modable, we used the OTA one as basic.
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 26 Mar 2010, 18:32
by Tribulex
oh really? you have got my attention :)
but i have to finish my spring one first. And before that i have to move, and get my cashflow increased and autonomized. So it will be a while :(
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 28 Mar 2010, 13:33
by Babax
bump
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 28 Mar 2010, 14:20
by Wartender
i tried installing it (ubuntu 9.10), but gave up after cmake kept whining about not finding a library that i have.
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 28 Mar 2010, 17:52
by Zuzuf
There are recent packages for Ubuntu (both i386 and amd64, built for Karmic

) in our repository:
deb
http://downloads.ta3d.org/binaries/linux/apt/ testing main
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 28 Mar 2010, 18:36
by bobthedinosaur
What are map size limitations?
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 28 Mar 2010, 21:39
by Zuzuf
Same as OTA (same as TNT format + same as COB limitations if you use COB scripts).
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 28 Mar 2010, 21:45
by Auswaschbar
Where is the unoriginal TA3D?
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 28 Mar 2010, 23:29
by Wartender
tried that, didn't work either
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 29 Mar 2010, 19:38
by Zuzuf
Can you be more explicit ? What happens, does it display an error message or something ?
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 29 Mar 2010, 19:47
by Wartender
got it to work, shame i don't have the OTA disks
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 29 Mar 2010, 19:53
by Zuzuf
You can install demo files and some other third party resources from the stable repository:
deb
http://downloads.ta3d.org/binaries/linux/apt/ stable main
If you have backup images from your disks you can also install resources files from it using the ota_resources_installer.sh script.
PS: I've just noticed there was a conflict in menu entries, sorry about that. It's less convenient than a menu entry but running "ta3d" as a command works.
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 31 Mar 2010, 01:01
by bartvbl
Wartender wrote:got it to work, shame i don't have the OTA disks
http://d-gun.com/switeck.htm#install
you can find the links of zip files of the discs here
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 31 Mar 2010, 05:41
by Caydr
I'm overflowing with confidence that I'm just stupid, but when I look at those screenshots I don't see what's different compared to OTA.
Maybe I'm just remembering OTA fondly since I haven't played it in so long? I don't know... I just don't see anything jumping out at me as being different.
Or is that the whole point, that you've written a new engine which plays exactly like the old one? In which case, why would we be interested when Spring's been largely capable of doing that since 2006 or so?
Sorry if that sounds harsh, obviously you're hardcore awesome if you can program a game engine to perfectly emulate another one, regardless of its age.
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 31 Mar 2010, 12:06
by Gota
double post
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 31 Mar 2010, 12:07
by Gota
Caydr wrote:I'm overflowing with confidence that I'm just stupid, but when I look at those screenshots I don't see what's different compared to OTA.
Maybe I'm just remembering OTA fondly since I haven't played it in so long? I don't know... I just don't see anything jumping out at me as being different.
Or is that the whole point, that you've written a new engine which plays exactly like the old one? In which case, why would we be interested when Spring's been largely capable of doing that since 2006 or so?
Sorry if that sounds harsh, obviously you're hardcore awesome if you can program a game engine to perfectly emulate another one, regardless of its age.
Gah...at least freaking try it before attempting to give an opinion...Its fully 3d with max zoom etc..
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 31 Mar 2010, 16:42
by Wartender
those zip files contain totala2.hpi and totala3.hpi. AFAIK i need totala1.hpi for the game to work, and the resource installer won't work form a zip file
i tried copying totala2 and 3 to the resources folder, but nothing happens when i run ta3d

Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 31 Mar 2010, 17:00
by JohannesH
Caydr wrote:Or is that the whole point, that you've written a new engine which plays exactly like the old one? In which case, why would we be interested when Spring's been largely capable of doing that since 2006 or so?
Springs still not properly capable of that, see Springs horrible air unit behaviour for example
Re: Original TA3D here. Screenshots inside and help requested :)
Posted: 31 Mar 2010, 18:39
by Wartender
lol the ota_resources_installer script copied the entire contents of my pendrive to the ta3d resources folder instead of looking at the CD XD