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Re: small divide
Posted: 06 Mar 2010, 01:16
by luckywaldo7
Beherith wrote:luckywaldo7 wrote:Beherith wrote:If a mod doesnt respect no movement zones, then there is no justification for complaining.
A typemap isn't a no-movement zone, there currently no good way to make a no movement zone, but you already know that far better than I do.
No movement means no units can move there, nothing more, nothing less. A typemap of 0 is precisely the definition of a no movement zone.
Units can fly over terrain with a typemap of 0, jumping is really nothing more than temporary flying.
Arturri, I don't disagree with what you are saying, I just disagree that ordinary hills with a typemap is a great solution.
But I speak as a player, not as a mapper.
Re: small divide
Posted: 06 Mar 2010, 07:16
by Forboding Angel
Re: small divide
Posted: 06 Mar 2010, 09:45
by Gota
None of them are like that,also,read first post.
Re: small divide
Posted: 06 Mar 2010, 13:19
by SirArtturi
No, Sigh to you!
Dis' cat iz g'nna bunch you in da fa'ze!
Re: small divide
Posted: 06 Mar 2010, 20:50
by Forboding Angel
Gota wrote:None of them are like that,also,read first post.
Wait... you want the opposite of that? Oh ok, I can do that.
Re: small divide
Posted: 06 Mar 2010, 21:13
by Gota
If I wasn't clear enough I apologize.
I meant a map like small divide but where the kbots cannot cross the mountains,axcept all terrain kbots of course.Hope this clear the confusion.
Re: small divide
Posted: 07 Mar 2010, 02:39
by Forboding Angel
Almost done so just keep yer shorts on, been placing features and crap for the past 2.5 hours and getting the wet/dry/inverted options right.
Edit: Done.
http://springrts.com/phpbb/viewtopic.php?f=13&t=22384