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Re: Map: (insert name here)

Posted: 28 Feb 2010, 16:20
by Sucky_Lord
http://yfrog.com/5cheightp

Anything drastically wrong with this?

Re: Map: (insert name here)

Posted: 28 Feb 2010, 16:55
by SirArtturi
Are you sure your .bmp is 8bit grayscale and not rgb?

I'd change the image format completely - at least to .png but more over to .raw 16 bit because that way you get more scale...

Re: Map: (insert name here)

Posted: 01 Mar 2010, 09:10
by Wombat
more dsd remakes plz :/

Re: Map: (insert name here)

Posted: 01 Mar 2010, 09:16
by Beherith
Rgb works too, mapconv will add the colors in each channel so it doesnt matter.

But switching to 16bit is a big step up, and you cant lose by doing so.

Re: Map: (insert name here)

Posted: 01 Mar 2010, 10:34
by Sucky_Lord
So ive made the height and metal maps, should i do the featuremap or texturemap(ill need some guidance with this one) next?

Re: Map: (insert name here)

Posted: 01 Mar 2010, 11:30
by imbaczek
metal is best placed with springmapedit. you can use it to place features, too, or you may try worldbuilder.

Re: Map: (insert name here)

Posted: 02 Mar 2010, 12:57
by hunterw
Sucky_Lord wrote:http://yfrog.com/5cheightp

Anything drastically wrong with this?
east team seems better

Re: Map: (insert name here)

Posted: 02 Mar 2010, 18:27
by Sucky_Lord
yep hunter i sorted that problem i think, i didnt realise how unsymmetrical the map was :/ But like i said thats sorted now

Re: Map: (insert name here)

Posted: 02 Mar 2010, 18:32
by KaiserJ
just keep working away at it; testing; trying new things, you will learn more and more as you go.

Re: Map: (insert name here)

Posted: 02 Mar 2010, 20:37
by Sucky_Lord
Yep, this map may turn out monumentally shit, but ill try and improve it after