Re: How to Morph?
Posted: 25 Mar 2010, 05:12
So after a rather sour playtest with my friends, I witnessed morph break. In a few ways. Here goes:
Apparently a morphed unit retains aspects from it's previous unit. My T1 shipyard builds on the left side. For no good reason, my T2 shipyard builds on the right side. When the T1 morphs to the T2, for some reason, it builds units (or tries to) on the left side, which is where the T1 shipyard built units. And, of course, the unit gets stuck in the yard and the factory is suddenly useless. I tested it, and a normally built T2 factory builds where it should. So, science tells me morph is the culprit.
And a rather weird (and frustrating) graphical error happened in this test. I provided screenshots. This is an example of the buildings as they SHOULDN'T look. This is an example of the buildings as they should look.
As you can hopefully tell, these factories sort of turned inside out. That's the best way I can find to describe what happened. This happened with some of the factories that morphed from their T1 version to their T2 versions.
And finally, the morph gadget itself broke. No, I don't have an infolog. Forgot to save it. But I remember the infolog was referencing a problem concerning "stacking." My friends concluded the error message appeared when someone tried to morph a lot of units at once (like 10 or so). So can morph not handle several commands at once? And, despite the error message, the morph function continued to work. It's just that we got an error message, and, you know. Error's aren't good.
So there, that's what I have to say. And, I push on. How do I get the visual indication?
Apparently a morphed unit retains aspects from it's previous unit. My T1 shipyard builds on the left side. For no good reason, my T2 shipyard builds on the right side. When the T1 morphs to the T2, for some reason, it builds units (or tries to) on the left side, which is where the T1 shipyard built units. And, of course, the unit gets stuck in the yard and the factory is suddenly useless. I tested it, and a normally built T2 factory builds where it should. So, science tells me morph is the culprit.
And a rather weird (and frustrating) graphical error happened in this test. I provided screenshots. This is an example of the buildings as they SHOULDN'T look. This is an example of the buildings as they should look.
As you can hopefully tell, these factories sort of turned inside out. That's the best way I can find to describe what happened. This happened with some of the factories that morphed from their T1 version to their T2 versions.
And finally, the morph gadget itself broke. No, I don't have an infolog. Forgot to save it. But I remember the infolog was referencing a problem concerning "stacking." My friends concluded the error message appeared when someone tried to morph a lot of units at once (like 10 or so). So can morph not handle several commands at once? And, despite the error message, the morph function continued to work. It's just that we got an error message, and, you know. Error's aren't good.
So there, that's what I have to say. And, I push on. How do I get the visual indication?