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Re: aGorm Mod Images

Posted: 03 Mar 2010, 17:24
by Sheekel

Re: aGorm Mod Images

Posted: 05 Mar 2010, 15:04
by aGorm
Image

The bears are on the move... I will now stop posting till I can replicate this ingame... :P So if I seem quiet for a while you know why!

aGorm

Re: aGorm Mod Images

Posted: 05 Mar 2010, 16:58
by Wombat
time to change pants

Re: aGorm Mod Images

Posted: 05 Mar 2010, 18:26
by Tribulex
so awesome!!!!! really great styling and attitude!

Re: aGorm Mod Images

Posted: 05 Mar 2010, 18:44
by JohannesH
Looks good! I wouldnt worry about legs or adding dirt, since people will be looking at them from far above in any case.

Radar icons dont look all that nice btw - I prefer just looking at dots for most units

Re: aGorm Mod Images

Posted: 09 Mar 2010, 18:26
by bartvbl
the tracks of that tank look awesome!
did you animate those as well? Or do they just keep still while it is driving

Re: aGorm Mod Images

Posted: 10 Mar 2010, 09:50
by manolo_
i present the 3rd faction of agnoms mod, it was a secret till today, but aGnom wanted me to release the first screens

Image


edit:
-how could i make areas transparent to have less polys wasted for the lateral/vertical braces?

Re: aGorm Mod Images

Posted: 10 Mar 2010, 13:51
by Otherside
omg is that the infamous Red Gamon

Re: aGorm Mod Images

Posted: 10 Mar 2010, 13:59
by aGorm
Reminds me of Porco Rosso (one of my fav Miyazaki films)...

aGorm

Re: aGorm Mod Images

Posted: 10 Mar 2010, 14:03
by 1v0ry_k1ng
aGorm wrote:Image

The bears are on the move... I will now stop posting till I can replicate this ingame... :P So if I seem quiet for a while you know why!

aGorm
oh man those models are just sublime, especially the tank

what is this, a bears vs robots mod?

Re: aGorm Mod Images

Posted: 21 Sep 2011, 15:25
by aGorm
Once upon a time I said I wouldn't post pics in this thread till I had something ingame...

Today is that day.

Image

aGorm

Re: aGorm Mod Images

Posted: 21 Sep 2011, 15:33
by AF
Congratulations on your recent advances aGorm

*gives a cookie*

Re: aGorm Mod Images

Posted: 21 Sep 2011, 19:43
by FLOZi
Great to see progress, and pretty progress at that. But more team colour than I was expecting (I liked the green!)

Re: aGorm Mod Images

Posted: 22 Sep 2011, 11:00
by aGorm
While they will always be green in single player, missions, videos and art stuff, incorperating team colour sensibly with that green is... well it would just look arse imo. Plus now you can have bright pink cybernauts for psychological warfare!

I had always intended to do it this way :-) and you can still pick green when you play as them and they will look exactly the same.

aGorm

Re: aGorm Mod Images

Posted: 22 Sep 2011, 18:30
by knorke
that looks very good!

Re: aGorm Mod Images

Posted: 29 Sep 2011, 14:20
by aGorm
You know when you suddenly realise you've like... made a game.

Image

Of course... it looks like a game but at the moment it has no ballance, no special effects, no gui, no sounds, ... I think this could take some time :-(

Re: aGorm Mod Images

Posted: 29 Sep 2011, 14:58
by Beherith
You use AO so much on the buildings, allow me to bake you ao ground plates. You can diy too, the thread is in art and modeling somewhere.

Re: aGorm Mod Images

Posted: 29 Sep 2011, 15:07
by aGorm
If your offering I wouldn't say no... :-) what would be best though? I still need to model at least 4 more buildings for this side, and there's no bear stuff in, is it easier to just bake them all in one go at the end? Or dribs and drabs?

Re: aGorm Mod Images

Posted: 29 Sep 2011, 15:16
by Beherith
Doesnt matter either way - its a script with no buttons. Needs the s3o models and the tdf/lua files.

Re: aGorm Mod Images

Posted: 29 Sep 2011, 15:57
by smoth
I really wish spring had a better shader system. Something like the tf2 character shader set would look amazing on those models.