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Re: pie build menu
Posted: 18 Feb 2010, 21:18
by SirMaverick
Licho wrote:Well that will work exactly same :)
You will select group, give gesture build order, done..
Still doesnt work for custom formation. I used it to place cons all along front and give reclaim/repair commands.
Hint: you can use select keys to pick next idle con etc ..
Not if you have different type of cons.
Re: pie build menu
Posted: 18 Feb 2010, 21:21
by SirMaverick
Pxtl wrote:New approach: disable rclick altogether, all units get radial menus! Radial menus for orders, not just building!
That is planned.
Re: pie build menu
Posted: 18 Feb 2010, 21:43
by Pxtl
Seriously? No "default command" on rclick? That's hardcore.
I admit, I hit "F" on almost every command.... I probably wouldn't mind it.
Re: pie build menu
Posted: 18 Feb 2010, 21:57
by SirMaverick
Too much quoted. The radial menu for commands is planned.
Re: pie build menu
Posted: 19 Feb 2010, 15:30
by Tribulex
how about a poll. Lets start out:
Licho: 1 vote
Car: 0 votes
Re: pie build menu
Posted: 19 Feb 2010, 15:36
by Pxtl
d_b wrote:how about a poll. Lets start out:
Licho: 1 vote
Car: 1 votes (+1)
Re: pie build menu
Posted: 19 Feb 2010, 16:22
by Licho
SirMaverick wrote:Too much quoted. The radial menu for commands is planned.
But not to replace default commands!
And its unrealistic now because buildmenu is gigantic and exceeds slots of even pie menu..
Re: pie build menu
Posted: 19 Feb 2010, 16:36
by SirMaverick
Licho wrote:But not to replace default commands!
And its unrealistic now because buildmenu is gigantic and exceeds slots of even pie menu..
What changed your mind? Afair it should have been a second menu, not integrated all into 1 menu.
Re: pie build menu
Posted: 19 Feb 2010, 16:38
by Licho
Yes second menu, but not pie one! And not replacing default commands..
Commands menu - small always visible menu with better sorting and small icons to represent state switches instead of gigantic buttons.
Re: pie build menu
Posted: 19 Feb 2010, 16:42
by SirMaverick
Licho wrote:gigantic buttons
ctrlpanel.txt
Re: pie build menu
Posted: 19 Feb 2010, 17:00
by Licho
SirMaverick wrote:Licho wrote:gigantic buttons
ctrlpanel.txt
newbies
Also it does not make it any easier! Its still boxy box of boxes.
Most people wont notice even terraform commands..
Re: pie build menu
Posted: 19 Feb 2010, 17:17
by Pxtl
Question: will the buildings ever be removed from the buildmenu and thus exclusively be available from the pie? If so, what happens to the specops plane?
Re: pie build menu
Posted: 19 Feb 2010, 17:18
by SirMaverick
Pxtl wrote:If so, what happens to the specops plane?
It keeps its unique menu it already has.
Re: pie build menu
Posted: 20 Feb 2010, 00:30
by luckywaldo7
Pxtl wrote:Question: will the buildings ever be removed from the buildmenu and thus exclusively be available from the pie? If so, what happens to the specops plane?
Its already possible to hide buildings from spring buildmenu using crude menu.
Re: pie build menu
Posted: 20 Feb 2010, 00:34
by Google_Frog
Licho wrote:SirMaverick wrote:Licho wrote:gigantic buttons
ctrlpanel.txt
newbies
CA spring install with our own setting files (also uikeys file).
Re: pie build menu
Posted: 20 Feb 2010, 05:17
by Licho
Its still horribly ugly and its preferable if CA works as spring mod too..
Its worth to code simple command menu. Now it looks like some kiddie attempt of menu from 1980
Re: pie build menu
Posted: 21 Feb 2010, 20:22
by Tribulex
took me 2 days to rewrite the control panel, and one day was just making the prettyness and the drag and drop. So main functionality takes just 1 day of dedicated programming. Considering there are cumulative years worth of code in the CA svn, this shouldnt be a big issue.
Re: pie build menu
Posted: 22 Feb 2010, 03:11
by Saktoth
We need to improve double-click-fight, so that it doesnt register as a doubleclick if you move your mouse.
ATM when i am spamming APM to dodge, i get fight commands and my units turn around like idiots, so i turned double click fight off.
Re: pie build menu
Posted: 22 Feb 2010, 03:16
by Pxtl
... CA has double-click fight? Yeah, that needs more UI feedback.
Re: pie build menu
Posted: 22 Feb 2010, 03:37
by Licho
Major upgrade to gesture menu:
* fixed all known shift etc related bugs
* ALT no longer used
* uses binding - default bound to B key
* when open you can use keys to navigate it (W,A -> solar, W,W -> mex etc)
* uses right mouse button again (can be disabled for groups of workers in crude menu - under custom formations or just use M + left mouse to custom formate them)
* has config section to tweak sizes etc