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Re: So I played ba the other day.
Posted: 26 Feb 2010, 22:24
by TradeMark
Hobo Joe wrote:I disagree with removing nano particles, I <3 them and would never want to see them leave. If anything, keep it an option.
they wouldnt leave if we just make 1 texture look like theres multiple particles.
i forgot to test this thing again. ill see if i can do it soon

Re: So I played ba the other day.
Posted: 26 Feb 2010, 22:34
by Sucky_Lord
I'd rather see less explosions and more green sperm
Re: So I played ba the other day.
Posted: 26 Feb 2010, 22:35
by Pxtl
A client-side way to reduce overall particle density so that it's using less particles-per-workertime (instead of the chunky, choppy way it currently does) would be nice.