Re: REQ: Wind Speed
Posted: 21 Jan 2010, 01:07
beherith's swaying trees + wind determining how and in what direction the trees sway would be so much win i can't encompass it in a single post.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Why have they gone and done that?Pako wrote:I'll see how the winds are blowing in few months from now and maybe fix then(I'm not sure how BA will accept so major change and developers aren't very sensitive for fixing things either).Spawn_Retard wrote: please fix it so it wont break!
your widget is goddly.
Immediate wind forecast will be broken anyway because the wind change vector will be curved so the turning point would be too hard to detect.
Thats entirely possible to code now. CA's smoke is blown by the current wind.JAZCASH wrote:Some graphical effects of wind would be nice. Like particles blowing into wind direction or maybe plasma blown by 0.009%.
That would be either really awful or totally insignificant imod_b wrote:can we have projectiles and physics effected by the wind?