Page 2 of 2

Re: New 16 player map - Lost v1

Posted: 21 Dec 2009, 08:00
by 1v0ry_k1ng
Peet wrote:IK has been forever scarred by hunterw
no kidding, tabula is adult entertainment

Re: New 16 player map - Lost v1

Posted: 21 Dec 2009, 08:05
by Forboding Angel
Beherith wrote:Forb: since I can no longer enable news bar on tasclient, i find it moot :(
Well, here's a good reason... Maybe you didn't notice, but it shows up on the front page of the spring site as well.

Image
Clipboard01.jpg
(183.08 KiB) Downloaded 2 times

Re: New 16 player map - Lost v1

Posted: 22 Dec 2009, 10:16
by Beherith
Image

Was thinking of something like this for s1944

Re: New 16 player map - Lost v1

Posted: 22 Dec 2009, 12:49
by Jazcash
Looks more like an Ariel photograph.

Re: New 16 player map - Lost v1

Posted: 23 Dec 2009, 03:56
by hunterw
Beherith wrote:Image

Was thinking of something like this for s1944
i like the cliff texture! i'd use a few gradients to show altitude variation on flat parts

Re: New 16 player map - Lost v1

Posted: 24 Dec 2009, 14:44
by Jazcash
There's one or two metal spots without the mex texture and maybe one or two mex textures without the metal spot.

Re: New 16 player map - Lost v1

Posted: 24 Dec 2009, 15:12
by Beherith
The ratio is 1-1, fixed in latest, just futzing around with a fix to the fog gadget.

Re: New 16 player map - Lost v1

Posted: 24 Dec 2009, 16:38
by Masure
Very nice !

Don't know how map options work, is it possible to make climates automaticaly cycle while playing ?

Re: New 16 player map - Lost v1

Posted: 24 Dec 2009, 17:02
by Satirik
all map params are 0 in the lobby (gravity wind etc) making the 3Dpreview flat :( unitsync/spring bug ?

Re: New 16 player map - Lost v1

Posted: 24 Dec 2009, 19:14
by Tobi
Check unitsync.log

Re: New 16 player map - Lost v1

Posted: 24 Dec 2009, 20:20
by Beherith
The reason for flatness is most likely the fact that i compiled the map with smf options of 110 100, so that I could trick mapconv into placing geos where it normally wouldnt.

Re: New 16 player map - Lost v1

Posted: 24 Dec 2009, 20:41
by AF
Are geothermals not features? Allowing you to place them anywhere you want if you use lua?

Re: New 16 player map - Lost v1

Posted: 02 Jan 2010, 15:12
by Cheesecan
Image

I made a map named Lost years ago (Nevermind the fact that nobody ever plays it). :P
Good job on your map though! :mrgreen:
PS. *hint* Try clicking the picture! *hint*