Re: Spring 0.80.5.2 MT Build Hangs
Posted: 05 Dec 2009, 20:28
Okay problem solved I think. The MT version will currently only give lower CPU load if you avoid any CPU-hungry widgets. Why? They interfere with the Sim execution slowing things down. Typical problem widgets are those that draw many things on the screen.
Particularly you should avoid these:
BuildBar
HealthBars
Take Reminder
XRayHighlight
TeamPlatter
XRayShader
You can test yourself, disable widgets until the luaMutex profile drops to way below 1%.
As you already know, for compatibility reasons you should not use these either:
FPSManager
LolUI
Lups
LupsManager
And you can get better performance if you define NDEBUG during build.
Particularly you should avoid these:
BuildBar
HealthBars
Take Reminder
XRayHighlight
TeamPlatter
XRayShader
You can test yourself, disable widgets until the luaMutex profile drops to way below 1%.
As you already know, for compatibility reasons you should not use these either:
FPSManager
LolUI
Lups
LupsManager
And you can get better performance if you define NDEBUG during build.