Re: SupCom 2
Posted: 23 Nov 2009, 15:52
That's just...beautiful(sarcasm,for dummies like Trib).Google_Frog wrote:And I doubt they will be CA-style unit cannons.
That's just...beautiful(sarcasm,for dummies like Trib).Google_Frog wrote:And I doubt they will be CA-style unit cannons.
YOU SIR HAVE WON THE THREAD!!!!!Google_Frog wrote:And I doubt they will be CA-style unit cannons.
Woah, you mean the spring project isn't advanced as next gen RTS projects? NO WAY MAN, YOU'VE LOST IT!Argh wrote:It should be possible to do GPU-based pathfinding, if they treated each Unit like discrete particles, pretty much what I described months ago, and got howled at for suggesting such a thing.
And our rendering system's fine... for Units. Other than no IK support, ofc. It's the map format that's entirely 2002. Between that and the broken Unit shadows, it's really holding the engine back atm. But hey, I've been talking about this for quite some time now, and even started working on alternatives before I realized that the broken shadows made it impractical until I write a Lua-based shadow volume and abandon yet-another piece of Spring's antiquated rendering system.