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Posted: 04 Sep 2005, 05:05
by Doomweaver
Solar Collectors are the basic Energy Producers, so they need to stay constant. Either that, or replace them with a different type of powerplant.

But a Wind Map and a program to generate it would be really neat.

Posted: 04 Sep 2005, 08:59
by mufdvr222
Well a lot of good points have been raised, we do need a constant energy source at least for start up, its interesting to remember how Cavedog accomodated for variable solar output when they made TAE but never implemented it in the game engine, there must have been a reason I suppose.

Posted: 04 Sep 2005, 17:38
by Zoombie
Well maby there could be a basic power generator, whitch poduces less power then the other variable generators, but is cheper and smaller.

Posted: 05 Sep 2005, 04:20
by Tangaroa
It makes sense for wind generators to produce more power when put in exposed places, and less when put in sheltered places. I am not sure how it could be properly implemented or whether it would add anything to gameplay, though.

Posted: 07 Sep 2005, 06:41
by Doomweaver
For now, do nothing to solar collectors. But if day/night is implemented at a later stage, they could serve very strategic purposes. For example, we could replace solar collectors with a unit that is identical with a different name and model. Then solar collectors could be made to produce more enregy during the day, and when they are not in shadows.