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Re: Glest content, ready to be imported into your fantasy mod!

Posted: 06 Nov 2009, 20:35
by Argh
Under their stated, "credit is mandatory, but you may use it for whatever" license, so basically the same terms as CC-SA.

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 06 Nov 2009, 20:41
by smoth
pretty cool

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 06 Nov 2009, 23:26
by Saktoth
You mean CC-BY?

Any more luck getting their content exported eh? Any chance of an upload in an editable format (.3ds or .obj)?

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 07 Nov 2009, 03:22
by Argh
I will upload it in OBJ if you want, but I was just going to get it straight to S3O, let people export from there. I figured that if I was going to spend the time on it, it might as well be "ready to use, really".

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 07 Nov 2009, 06:12
by Pressure Line
just chuck it on modelbase and include a .7z of the objs

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 07 Nov 2009, 06:15
by smoth
the problem with s3o over obj is that obj could be easily imported into other tools and reworked, the normals set etc.

that is why I was suggesting obj.

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 09 Nov 2009, 07:57
by CarRepairer
This is just what I need for my game. You are a life saver!

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 18 Nov 2009, 20:08
by CarRepairer
Is Glest yet?

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 18 Nov 2009, 21:57
by Argh
Been busy. Will try to find time to do this tonight.

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 19 Nov 2009, 00:12
by Neddie
Car, if you want, I can modify their textures to give you variety, might be faster than any of my other projects.

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 19 Nov 2009, 00:15
by CarRepairer
Thanks guys. Lack of models is my severe weak point. Much appreciated.

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 19 Nov 2009, 18:41
by Saktoth
Ill finish up the knight. Do you want several weapons for him, or just the sword and shield? What units/weapons do you have planned?

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 19 Nov 2009, 20:27
by Saktoth
Okay its up on modelbase. Some of the seams arent perfect and there is a little loss in texture quality since i mirrored everything and went from 512 to 256,- but 256 isnt quite enough even with all the mirroring so i scaled a few things down. But it'll do.

You can probably adapt the peewee script or most other walk anims to it fairly easily.

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 19 Nov 2009, 20:52
by CarRepairer
Sword and shield is fine, thanks. I'm not seeing anything on modelbase under the news, maybe there's a delay?

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 19 Nov 2009, 21:30
by Saktoth

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 22 Nov 2009, 03:53
by CarRepairer

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 22 Nov 2009, 11:54
by azaremoth
Lol - fear the boar riders! ;)

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 22 Nov 2009, 21:14
by LordLemmi
:shock:

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 23 Nov 2009, 04:19
by CarRepairer
Ah yes, I should attribute the horse model to azaremoth (why he made horses that look like pigs I'll never know ;)

Re: Glest content, ready to be imported into your fantasy mod!

Posted: 23 Nov 2009, 04:21
by Argh
Oh, and yes, I have still not released. I am sorry, I bit off more than I could chew and stupid RL emergencies kinda took me away from my game work today :P