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Re: Borderlands

Posted: 03 Nov 2009, 19:37
by KDR_11k
neddiedrow wrote:Uhm... six. I agree, though even after that, getting connected was difficult.
Rattle gave me a list that required 15 rules to implement.

Re: Borderlands

Posted: 03 Nov 2009, 19:39
by Neddie
KDR_11k wrote:
neddiedrow wrote:Uhm... six. I agree, though even after that, getting connected was difficult.
Rattle gave me a list that required 15 rules to implement.
Chapparal gave me five, and there was a sixth that helped immensely with ping.

Re: Borderlands

Posted: 03 Nov 2009, 20:09
by KaiserJ
watched my buddy play a bunch the other night... somehow this game needs to be mixed with the firefight mode in halo ODST.

blast an asston of enemies, level your boi, get better stats and equipment; etc etc.

i really don't see why NOT, except for the horrors of video game companies dumbing down their games in order to appeal to as large of an audience as possible; but when it comes down to it, who CARES if grandma or your baby sister or your new puppy can play the game?

i require more meat to my games. in fact, i demand it.

edit : lol wrong thread. but still, i stick to my story!

Re: Borderlands

Posted: 04 Nov 2009, 15:57
by rattle
KDR_11k wrote:
neddiedrow wrote:Uhm... six. I agree, though even after that, getting connected was difficult.
Rattle gave me a list that required 15 rules to implement.
which I came up with after a quick google while trying to fix my browser's constant freezes

Re: Borderlands

Posted: 04 Nov 2009, 16:06
by 1v0ry_k1ng
neddiedrow wrote:The bar isn't high, the problem is that their products permeate and become the lowest common denominator, so to be understood everybody feels a need to compare to them, rather than something more apt technically for comparison.
diabolo is the best at what it does

borderlands has a huge amount in common with diabolo, but doesn't execute any of the individual game elements as well- especially level and enemy design, which is very repetitive and dull.