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Re: Higher LOS refresh-rate?
Posted: 03 Nov 2009, 21:29
by wilbefast
ah yes - that would be nice

Re: Higher LOS refresh-rate?
Posted: 30 Nov 2009, 19:57
by wilbefast
Any news? I'm not a lua wizard (yet) but if nobody is trying to make this then I might have a crack at it. Also wanted to post an example of why the refresh rate needs to be higher:
This unit (arm air scout from CA) can move outside it's own line of sight by the time it refreshes (this screenshot isn't even a worst case scenario). There's also a bit of tearing at the top - sometimes only the bottom half of the LOS gets drawn, although it's generally corrected at the next refresh.
Re: Higher LOS refresh-rate?
Posted: 01 Dec 2009, 01:29
by Tribulex
is this just a slow refresh of los mode gfx, or is a slow update of the actual los? Show some radar dots thats not a helpful pic.
Re: Higher LOS refresh-rate?
Posted: 01 Dec 2009, 07:04
by wilbefast
Just the gfx AFAIK - thought I could solve it by doing a for loop that turned it on and off every x milliseconds but the game is not accepting my amateur lua scripts
It's more than the refresh rate though: overall the LOS just draws really badly:

Re: Higher LOS refresh-rate?
Posted: 01 Dec 2009, 14:25
by Tribulex
well then, case closed.
