Re: Balanced Annihilation V7.02
Posted: 22 Oct 2009, 16:51
That additional sounds widgte is really annoying. You get sounds all the time once the game has progressed for a bit.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
u sire is a nub. Arty is for killing off defense lines, you keep arty behind tanks and attack their hlts.1v0ry_k1ng wrote:the extra 0.1 metal extraction or so gained on a majority of maps is in no way worth the extra 32m, and the exploiter was barely ever used even when it cost 188m- Core Exploiter metal extraction raised to equal mex, metalcost (188->220).
virtually 4x the price of a normal mex now, for no defensive benefit besides increased survival?- Arm Twilight metal extraction raised to equal mex, metalcost (159->190), minCloakDistance (48->66), energyUse(5->3), cloakCost(10->12).
this dosnt adress the issues with this unit at all - even if a greater proportion of its shells now do damage, even every shell doing damage outputs an absolutely dire DPS, which along with their lolzy speed and HP still makes them a nubtrap- Core Wolverine AOE increased (88->113).
- Arm Shellshocker AOE increased (80-105).
Yeah I agree the new texture is ugly, I didn't notice it when I was scanning over all the units, i'll revert the solars and keep the others.caldera wrote:regarding the textures. i really think the solar is worse now. but good idea to change the textures, we need just better ones.
This can be done.Niobium wrote:Could you please add an own-team check to the prevent load hax gadget.
It is extremely irritating when trying to load your com, and having your trans move off in a RANDOM direction. Yes this will allow 'exploiters' to lift their own moving coms, but it lets the other 99% of people load their coms normally.
Change line 84 to:This also checks that dist is not nil, before comparing it to a number, which the gadget currently doesn't do and results in it crashing and spamming warnings all over the place in certain cases.Code: Select all
if (dist and (dist < 80) and (spGetUnitTeam(unitID) ~= spGetUnitTeam(cmdParams[1]))) then
YAAAAYYY!!!Pxtl wrote:This also gonna extend to Bertha ships and the Orcone?TheFatController wrote:Easter egg / archived to help people making mutatorsREVENGE wrote:I see the KrogTaar is back, even though you can't build it yet. Future plans eh?![]()
Happens when units that are having load commands issued on them die. Presumably something to do with lag, and that by the time the command gets processed, cmdParams[1] refers to a unit that is now dead => nil separation. Or it could be that the transport itself is dead, but the gadget shouldn't be processing its commands if so.TheFatController wrote:I don't suppose you know of any condition that'd recreate dist being nil as i've never seen it yet.
very_bad_soldier wrote:Would you update the pause screen widget to current version?
oh ffs noone reported this.. gonna remove this release from jobjol and update it later on.Daksad wrote:You forgot to fix the Core Exploiter, it still produces 1/10
As long as stuff is broken suremomfreeek wrote:has BA adopted the CA release schedule now?
I just checked in BA 7.01 and 6.96 and there's no difference, so I guess it's spring related.bartvbl wrote:Anyways, the bars indicating reclaim progress and reserruct progress (perhaps capture as well. Didnt try that one) have got a smaller, simpler one behind it (see screens).
I usually have my hlts near arty anyway, like typical borderline. Arty isn't something you spam, but its nice to have 5 t1 arty units or so. Counterattack dies = you get metal.Pxtl wrote:I usually find that the advantage in range that the arty has over an HLT is often such a small sliver of land that it's very hard to even get any tanks into that space to defend the arties.
L1 Arties are functionally kamikaze units - they inevitably die in the counterattack.